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  1. #1
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Yeah, and now that pretty much every single fight (even dungeon bosses) have death walls, damage walls or just straight up death pits around the edges it makes it even worse to use even if you do happen to want to use it as a movement tool. I'm glad we're not forced to use it any more but we shouldn't be essentially punished for actually using it at all.

    I'd personally like to see it stripped of it's damage component, decoupled from Engagement and possibly having it's need to be executed while targetting an enemy removed (essentially make it akin to DRG's backflip). Also shorten the backward movement a slight amount so that we're not constantly in danger of flipping to our death if we just want to use it as a movement tool. It's a cool move and a really recognizable part of RDM's visual identity but right now absolutely no one actually uses it.
    (2)
    Last edited by StriderShinryu; 07-05-2024 at 07:20 AM.

  2. #2
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by StriderShinryu View Post
    Yeah, and now that pretty much every single fight (even dungeon bosses) have death walls, damage walls or just straight up death pits around the edges it makes it even worse to use even if you do happen to want to use it as a movement tool. I'm glad we're not forced to use it any more but we shouldn't be essentially punished for actually using it at all.

    I'd personally like to see it stripped of it's damage component, decoupled from Engagement and possibly having it's need to be executed while targetting an enemy removed (essentially make it akin to DRG's backflip). Also shorten the backward movement a slight amount so that we're not constantly in danger of flipping to our death if we just want to use it as a movement tool. It's a cool move and a really recognizable part of RDM's visual identity but right now absolutely no one actually uses it.
    I would love this change. Anything to allow me to use more backflips without actively penalizing myself or requiring a ton of foresight to determine if I'm losing damage by doing so.
    (0)