I assume the thing that stands out the most is the burst for dungeon pulls. I really enjoy it when playing picto, cause you can insta-cast your paintings between pulls to have fresh burst ready once the mobs are gathered. Don't think people can really compare the single target damage over the duration of a full fight until everyone is max geared and fighting a lv100 boss. The burst for dungeon pulls kinda takes me back to HW, when some classes had distinctly better aoe dmg for pulls (SMN, NIN) and felt very satisfying to burst down packs with them cause other classes couldn't do it as well. I don't think a class having an identity of bursting down dungeon pulls is a bad thing. Unless of course we're of the opinion everything needs to be equalized.


Reply With Quote





