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  1. #1
    Player
    Valkret's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Valkret Hrillesel
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hycinthus View Post
    Is FFXIV the least engaging comparatively to other big MMOs in terms of MSQs?

    How do other big MMOs (WoW, GW2, ESO) handle their MSQs? Are they more engaging? Can anyone shed light?

    Least engaging here means --> loss of control of character, passively watching cutscene, no battle, etc.
    I can't speak for ESO, but I've played the other two extensively.

    Purely form a gameplay perspective I would rank then as such: GW2>WOW>>>>>FFXIV
    From a lore and story perspective I would rank them as such: FFXIV>>>>>WOW>GW2

    GW2 delivers its story with very little loss of character control. There are some cutscenes here and there, but for the most part each story chapter is heavily focused on gameplay. Lots of exploration, jumping puzzles, battling other enemies and some bosses which are actually quite fun and challenging. And after you are done with a story chapter it usually opens a new area/map which is dynamic, meaning there are events that change the layout of the map and eventually culminate in large map events. Not to mention the zones are full of secrets and fun challenges such as races, jumping puzzles, etc.

    Wow is a little more traditional, you go from one zone to the other completing quests, and the story is drip fed to you through these same quests, and standard cutscenes here and there. Other than these cutscenes you basically never lose control of your character. The zones over the years have become more engaging with world quests, treasures and rare mobs to find, but they are not nearly as interactive as GW2.

    And FFXIV well you know how it goes. Where FFXIV wins by a country mile, like is not even close, is on story delivery and dungeon/trail/raid encounter design (not mechanics, but design stuff like music and ambience of the encounter.) The world development and character lore in FFXIV is so far ahead of the other two is not even a fair comparison.
    (11)

  2. #2
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkret View Post
    I can't speak for ESO, but I've played the other two extensively.

    Purely form a gameplay perspective I would rank then as such: GW2>WOW>>>>>FFXIV
    From a lore and story perspective I would rank them as such: FFXIV>>>>>WOW>GW2

    GW2 delivers its story with very little loss of character control. There are some cutscenes here and there, but for the most part each story chapter is heavily focused on gameplay. Lots of exploration, jumping puzzles, battling other enemies and some bosses which are actually quite fun and challenging. And after you are done with a story chapter it usually opens a new area/map which is dynamic, meaning there are events that change the layout of the map and eventually culminate in large map events. Not to mention the zones are full of secrets and fun challenges such as races, jumping puzzles, etc.

    Wow is a little more traditional, you go from one zone to the other completing quests, and the story is drip fed to you through these same quests, and standard cutscenes here and there. Other than these cutscenes you basically never lose control of your character. The zones over the years have become more engaging with world quests, treasures and rare mobs to find, but they are not nearly as interactive as GW2.

    And FFXIV well you know how it goes. Where FFXIV wins by a country mile, like is not even close, is on story delivery and dungeon/trail/raid encounter design (not mechanics, but design stuff like music and ambience of the encounter.) The world development and character lore in FFXIV is so far ahead of the other two is not even a fair comparison.

    Thank you for an insightful comparison.
    GW2's strength with zones truly is FFXIV's major weakness, where maps are super static lacking any exploration incentives.
    (12)

  3. #3
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hycinthus View Post
    Thank you for an insightful comparison.
    GW2's strength with zones truly is FFXIV's major weakness, where maps are super static lacking any exploration incentives.
    Mao agrees. Zones in GW2 are HUGE! Is tons of verticality, lots of critters, puzzles to solve and places to discovers in each zone. Is reason why mount system in GW2 works so well. Distances great enoughs to make using variety of mounts worthwhiles.
    (7)

  4. #4
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hycinthus View Post
    Thank you for an insightful comparison.
    GW2's strength with zones truly is FFXIV's major weakness, where maps are super static lacking any exploration incentives.
    Exactly that. The world in FFXIV apart from looking good is complete boring fest.

    Nothing to really worth uncovering/exploring. No level/world design with appearances that people live there and that events happened. No cave exploring, no discovery, or a camp that some adventurer left behind. No Treasure chest, no tough monsters (except Fates), no rewarding sight to behold. Empty, baren, lifeless.

    There's so much potential with the world, yet it's a empty husk to run through for the MSQ.
    (13)

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