Quote Originally Posted by KisaiTenshi View Post
The focus MUST be on healing. Not damage rotations. The minute you have a "damage rotation" it's no longer a healer, and someone tasked with healing will neglect the healing job because "but muh DPS!"

Like I would be completely happy with the entire GCD DPS kit disappearing under party play. But I don't want to be stuck with nothing to do. Spamming healing uselessly just leads to the problem we already have where the developers think we're pressing medica/M2/M3 every 2 seconds to keep the party alive, when by the time the gear creep catches up, the party doesn't take enough damage to justify that. There is quite literately "too much healing kit, not enough reason to use it."

Two things remain true in DT, that have been true ever since the introduction of the NPC squad.
- You as the healer can tell the NPC's to run into battle, and then you can sit back and drink your tea while they don't need you at all.
- The NPC's combat scripts are "too perfect", so when you get to a boss fight all you have to do is follow one of the DPS. Forget doing anything at all. The only way you can KO Y'shtola or Alisae in a boss fight is by intentionally running a "meteor" marker on top of them instead of spreading out. Something I will add, Krile keeps doing.

Now, not EVERY fight you can get away with it, but you can pretty much pick any NPC trust enabled fight and just use the DPS kit and likely the tank will survive anyway. That's genuinely concerning because it means the developers made the SAME assumption that everyone is just using the healer role as a green DPS.
Why are tanks allowed a DPS rotation then?