I'm worried that the writers feel the need to make every last zone, dungeon and boss be super emotional endeavors. I really don't think they need to be one upping Shadowbringers and Endwalker like that, or following the same formula. While I did shed some tears in the last section, it felt 100% hamfisted and not like any of these story beats were there organically, but rather they were really thinking of ways to how to make the player emotional in this last segment of the MSQ.

Honestly, it's not needed. The last zone, dungeon and trial should sound and look great, and the battle content should be top notch, and that is enough. The added melodrama that is so obviously forced because '' the last expansions did that as well and we expect players to be disappointed if we don't do the same again '' is not needed, and will eventually narrow down the kind of stories they can tell.