
Originally Posted by
Raikai
I don't think the first part would be as bad if we at least could choose between Wuk Lamat or Koana to support, given that both of them end up being Dawnservants, there would be no narrative loss. And the WoL ends up positively engaged with both of them anyway. It would be, of course, more development work to provide the narrative branch, but it would help. Plus, a reason to repeat it in New Game + or another character. However, that alone wouldn't suffice, they defnitely would need to address the pacing because a boring quest with Koana wouldn't be so different than boring quests with Wuk Lamat.
But ultimately, what hurts DT for me is not the premise of the first part, not even Wuk Lamat as a character. The plot's idea is good, but the execution of that writing is not, to the point I agree with the OP's perception that the only culture that is actually interesting is the last one with the children sacrifice conundrum.
I was super disappointed that the 'cultural quests' weren't special and just fetch stuff or talk to people. The cooking could be a minigame, where you control the contestant (just to make sure there's no CUL advantage from the WoL). The closest thing we have from a novelty is the Pelupelu quests with a special pop up with the trade, and I can hardly think that's remotely sufficient.
Said in another post, but the bulk of those quests resume to "Let's split our party and talk to the locals to learn about mundane aspects of their culture that totally could be explained in a few lines of dialogue."
Another thing that bothered me is the 'reason' for why the Twins wanted to embark on the journey. To help Garlemald? Why then they didn't bring someone from there like Jullus? Plus what ever the twins learned there that they didn't know already from similar cultures they found in HW, SB and ShB? Honestly I don't think their presence contributed with anything narration wise. Krile already could fill in the 'scholarly' niche anyway.