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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,320
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I don't think the first part would be as bad if we at least could choose between Wuk Lamat or Koana to support, given that both of them end up being Dawnservants, there would be no narrative loss. And the WoL ends up positively engaged with both of them anyway. It would be, of course, more development work to provide the narrative branch, but it would help. Plus, a reason to repeat it in New Game + or another character. However, that alone wouldn't suffice, they defnitely would need to address the pacing because a boring quest with Koana wouldn't be so different than boring quests with Wuk Lamat.

    But ultimately, what hurts DT for me is not the premise of the first part, not even Wuk Lamat as a character. The plot's idea is good, but the execution of that writing is not, to the point I agree with the OP's perception that the only culture that is actually interesting is the last one with the children sacrifice conundrum.

    I was super disappointed that the 'cultural quests' weren't special and just fetch stuff or talk to people. The cooking could be a minigame, where you control the contestant (just to make sure there's no CUL advantage from the WoL). The closest thing we have from a novelty is the Pelupelu quests with a special pop up with the trade, and I can hardly think that's remotely sufficient.

    Said in another post, but the bulk of those quests resume to "Let's split our party and talk to the locals to learn about mundane aspects of their culture that totally could be explained in a few lines of dialogue."

    Another thing that bothered me is the 'reason' for why the Twins wanted to embark on the journey. To help Garlemald? Why then they didn't bring someone from there like Jullus? Plus what ever the twins learned there that they didn't know already from similar cultures they found in HW, SB and ShB? Honestly I don't think their presence contributed with anything narration wise. Krile already could fill in the 'scholarly' niche anyway.
    (17)

  2. #2
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Manamaru View Post
    That seems to be a main hiccup for 7.0 . A lot of telling and exposition, but not showing.
    I feel like this has been the trend for multiple expansions now, and it has never been worse in Dawntrail. The few moments when they actually did show and not tell (like Erenville's body language) are so precious in FF14 but in a quality game would be expected.

    Quote Originally Posted by koko-on-da-forumz View Post
    The latter part is just Shadowbringers again, Endwalker again, and the 13th again.

    It kind of worked in those cases because in ShB it was new, Endwalker was a direct sequel so it makes sense that they'd be playing with those themes again, and the 13th was part of EW so I thought their goal was to mirror it.

    But pulling this again? It feels like they have no ideas at all left in the tank.
    Which is why I wish they did something different with the theme of memories. Instead it's just Emet Selch's nostalgia 2.0.

    Quote Originally Posted by Sephi_Ravour View Post
    This would have been a much more enjoyable adventure. Instead we got... whatever this is. One of the great mysteries was the location of the Golden Cities (yes plural, it has been retconned to just one), yet instead of piecing clues to it's location together, we just get it handed to us on a golden plate, ruining all the mystery around it.

    And don't get me started on the 2nd part. They tried to do a 2nd Endwalker, without the buildup and failed miserably. So many plotholes... Like when Sphene closed the portal and the barrier disappears showing us blue skies, only for it to still be there in the zone.

    They tried to copy themes from their successful expansions, but instead made something worse than StB.
    Good eye, I didn't notice that at all. Makes me wonder whether this xpac was rushed, considering how late Wuk Lamat was introduced to us.

    Quote Originally Posted by Raikai View Post
    I don't think the first part would be as bad if we at least could choose between Wuk Lamat or Koana to support, given that both of them end up being Dawnservants, there would be no narrative loss. And the WoL ends up positively engaged with both of them anyway. It would be, of course, more development work to provide the narrative branch, but it would help. Plus, a reason to repeat it in New Game + or another character. However, that alone wouldn't suffice, they defnitely would need to address the pacing because a boring quest with Koana wouldn't be so different than boring quests with Wuk Lamat.

    But ultimately, what hurts DT for me is not the premise of the first part, not even Wuk Lamat as a character. The plot's idea is good, but the execution of that writing is not, to the point I agree with the OP's perception that the only culture that is actually interesting is the last one with the children sacrifice conundrum.

    I was super disappointed that the 'cultural quests' weren't special and just fetch stuff or talk to people. The cooking could be a minigame, where you control the contestant (just to make sure there's no CUL advantage from the WoL). The closest thing we have from a novelty is the Pelupelu quests with a special pop up with the trade, and I can hardly think that's remotely sufficient.

    Said in another post, but the bulk of those quests resume to "Let's split our party and talk to the locals to learn about mundane aspects of their culture that totally could be explained in a few lines of dialogue."

    Another thing that bothered me is the 'reason' for why the Twins wanted to embark on the journey. To help Garlemald? Why then they didn't bring someone from there like Jullus? Plus what ever the twins learned there that they didn't know already from similar cultures they found in HW, SB and ShB? Honestly I don't think their presence contributed with anything narration wise. Krile already could fill in the 'scholarly' niche anyway.
    More reason for us to get rid of the Scions tbh... Alphinaud and Alisaie have completed their arcs a long time ago. They can stay in Garlemald and be ambassadors there. It's fine for people to move on and live their own lives...
    (2)