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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkret View Post
    First off, I am not referring to the story. I am talking about the gameplay. We are now on the 5th expansion and the MSQ formula remains the same; talk to a couple of npcs, do some fetch quest, talk to more npcs, kill one or two mobs every couple of hours, rinse and repeat. It's feels extremely outdated. I think in the span of an expansions MSQ (excluding trails and dungeons) we probably don't get to kill more than 30 mobs.
    This is how I want a MMORPG to work:
    10 minutes of story
    10 minutes of combat
    10 minutes of explore

    Optional quests unlock "free gear" for that level. MSQ quests reward only EXP. No money.
    Money is only earned by completing the dungeon at levelsync+ilevel sync or the first time.
    Roulette earns you EXP+money the first time that day (eg sellable to NPC only "allag coins"), EXP+ gear tokens thereafter.

    What I want to get away from is 4 hours of unvoiced cutscenes and 1, 20 minute dungeon. Do we need exactly a solo duty every 20 minutes, No. But if a "road is dangerous" why aren't we encountering bandits multiple times? Half the MSQ just seems like "go to X, and then walk all the way across the map to Y" encountering nothing dangerous. You just exchange yapping and then more yapping.

    I'm not really hating on the fact there is story here. But even I, someone who enjoys the game's story overall, find it somewhat exhausting to basically do the mcguffin quests, and none of them actually involve a fight. But if you go back to EW, and Shadowbringers, you notice that this distance between each dungeon/trial is nearly the same (20 to the first dungeon, and then 15 to each dungeon/trial thereafter.) So why does DT feel so much longer? Are the quests actually longer? The lack of stakes?

    Like would it be so much to ask to give us twice as many trials. Like aside from ARR which you basically did nothing of substance for the first 30 levels, why is it that there aren't "trials" that are of a different variety. Maybe not all the trials have to be high stakes choreographic works of art. Why aren't there 8-man duties that aren't trials/raids. Remember how we had 1-hour long 8-man MSQ dungeons that were like 50% cutscene? Can we maybe get some of those types of things back but without the 20 minute cutscenes? Like that original Livia fight in the white devil magitek armor was interesting, but didn't really work because the armor did no damage to the party. Or taking the magitek armor ourselves into something else that requires blowing up doors.
    (11)

  2. #2
    Player
    Valkret's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Valkret Hrillesel
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by KisaiTenshi View Post

    But if a "road is dangerous" why aren't we encountering bandits multiple times? Half the MSQ just seems like "go to X, and then walk all the way across the map to Y" encountering nothing dangerous.
    This has always been one of my biggest gripes with he game!! "The road is very dangerous blah blah blah" Then we get on the road and absolutely nothing, or if we are lucky 2 mobs spawn at a predetermined location, but the challenge is so braindead that it takes absolutely no effort at all. Then we are back to the super dangerous road, to talk to several other nps for 3 more hours.
    (8)

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