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  1. #1
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    How dare they tell a story by having us interact with people and listen to them talk and doing tasks for them! Everyone knows the best way to tell a story is to mindlessly massacre an entire army worth of enemies!
    (3)

  2. #2
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gralna View Post
    How dare they tell a story by having us interact with people and listen to them talk and doing tasks for them! Everyone knows the best way to tell a story is to mindlessly massacre an entire army worth of enemies!
    Actually the cornerstone of good story telling is to show not tell. So instead of a 10m cutscene of being told the entire back story of a culture while we sit there like a lemon, we could I don't know say do a solo duty with the lama traders while we're on the back of their wagons defending their stock from mob waves, as we deliver important goods to people. Giving the players something to do while they learn and feel engaged and involved in the story, instead of being treated like a child that should sit there quietly and listen to someone talking at them.
    (29)

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Malthir View Post
    Actually the cornerstone of good story telling is to show not tell. So instead of a 10m cutscene of being told the entire back story of a culture while we sit there like a lemon, we could I don't know say do a solo duty with the lama traders while we're on the back of their wagons defending their stock from mob waves, as we deliver important goods to people. Giving the players something to do while they learn and feel engaged and involved in the story, instead of being treated like a child that should sit there quietly and listen to someone talking at them.
    (0)

  4. #4
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,154
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Malthir View Post
    Actually the cornerstone of good story telling is to show not tell. So instead of a 10m cutscene of being told the entire back story of a culture while we sit there like a lemon, we could I don't know say do a solo duty with the lama traders while we're on the back of their wagons defending their stock from mob waves, as we deliver important goods to people. Giving the players something to do while they learn and feel engaged and involved in the story, instead of being treated like a child that should sit there quietly and listen to someone talking at them.
    On the flip side, other people need to focus on one thing at a time. I know I'm one of those. If I have to actively do combat of some sort or pay attention to surroundings, I can't process the information happening at the same time (for example, in single-player duties I always have to go back after the duty is complete to read the dialogue - I also always do dungeons with NPC support the first time so I can actually take time to pay attention to the surroundings, commentary, etc.). Separating combat moments from lore-giving moments benefits people like me and allows us to better engage with everything.
    (3)

  5. #5
    Player
    CosmoBabylonia's Avatar
    Join Date
    Feb 2024
    Posts
    86
    Character
    Vigna Ghina
    World
    Coeurl
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gralna View Post
    How dare they tell a story by having us interact with people and listen to them talk and doing tasks for them! Everyone knows the best way to tell a story is to mindlessly massacre an entire army worth of enemies!
    It's usually always better to show than it is to tell.

    Like if you watch Saving Private Ryan, facial expressions alone conveyed what each person was like and how they think. The whole scene at the AA radar was so good because of it. The entire break down of Capt Miller's character was done so well. Nowhere did we get this long ass exposition describing how each member of the main cast is, and how they think the world should be. It's done through snippets of their regular conversations with others and how they act under fire or dire mission critical situations (the part where Vin Diesel's character dies was an awesome scene for this too).

    The scene where General Marshall was reading an old letter sent to a deceased solder's family told the audience exactly how he was. He was as compassionate person and values the lives of his men. It was only done through him reading a letter out loud as oppose to the film down right exposition dump on us.

    If you want the epitome of SHOW DON'T TELL, go watch Das Boot. It's probably the greatest war movie ever made. Makes you value good writing. The old one made in West Germany, not the new garbage Netflix series by the way.

    Meanwhile in DT, we've had NPCs non stop blasting to our ears how great Wuk is and is the second coming of Jesus.
    (18)
    Last edited by CosmoBabylonia; 07-02-2024 at 06:50 AM.

  6. #6
    Player
    Lusarae's Avatar
    Join Date
    Sep 2023
    Posts
    61
    Character
    Alu Lusarae
    World
    Balmung
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kes13a View Post
    I dont have any big complaints about it. seemed pretty standard FFXIV fare personally.
    That is literally the problem. Standard FF14 fare doesn't work when the story is unable to carry the weight of the entire expansion.

    Quote Originally Posted by Roda View Post
    IThe game is 10 years now, its golden path design needs to mature past its torrent of fedex quest designs and cutscene vomit.

    like if SE could pivot their design philosophy to treating cutscenes and dialog as rewards for gameplay rather than a replacement for it, that would be a good start...
    That's the best way I've seen anyone put it.

    Quote Originally Posted by Malthir View Post
    To be fair if this post about the Japanese forums https://www.reddit.com/r/ffxivdiscus...dawntrail_msq/ is to be believed, the writing is no better in it's native language.
    Warms my heart to know the Japanese community feels the same way. Higher chance of the devs actually reading it and listening.

    Quote Originally Posted by Gralna View Post
    How dare they tell a story by having us interact with people and listen to them talk and doing tasks for them! Everyone knows the best way to tell a story is to mindlessly massacre an entire army worth of enemies!
    I'm not really "doing tasks" for them I'm watching others do all the work. It doesn't feel like I'm interacting with anyone either, SE hasn't given us proper roleplay yet. If we had a MSQ in the vein of that KOTOR MMO where we actually had choices we could do that had meaningful consequences and personalized our experience that would be great. But the 5% of the time they game finally asks for our input its essentially, do you pick "Yes!" or do you pick "Maybe, well sure."? Even the meaningless ones where you can poke fun at other characters or be a goofball seem a bit more limited than it used to be in previous content. Please let us RP if you're going to stick us in cutscenes.

    All people are asking for is some agency. Agency is what you get when you're allowed to RP in all the cutscenes. Or you're fighting monsters. What's the point of these grand vast gorgeous zones if you don't even get to hunt any of the monsters in it? Is a "fetch quest" really going to be different in tone/narrative if I fetch some rock in the wilderness, as opposed to fetching some npc or a forgotten bowl in the safety of town? We're adventurers not butlers. Let us adventure.
    (12)

  7. #7
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Never. Some people say this story is amazing. Also, I heard SE said they adjusted Summoner this expansion according to player feedfack. ACCORDING TO FEEDBACK! If that's to be believed and they changed the MSQ, next expansion we would have a 100-hour long cutscene where the WoL nods and babysits a lizardman where the villains have been taken from a modern Disney film and the Scions follow you spitting snarky remarks every 5 hours. But it will be fine because Erenvile is so handsome and cute and Estinien will be shirtless for a while.
    (8)

  8. #8
    Player
    Sonoskay's Avatar
    Join Date
    Jul 2017
    Posts
    19
    Character
    Nomolos Cain
    World
    Lamia
    Main Class
    Arcanist Lv 92
    I kind of agree. I'm taking my sweet time through the MSQ and even if it was partially self inflicted Im taking to many side NPCS as awell as taking every opprotunity to talk to the scions, i found it surprising my first combat encounter was 3 hours in, and was only 3 basic mobs. EW and SHB had this issue too. though they had a little more going on Story wise.
    (6)

  9. #9
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    They'll start making a better MSQ when you all can come together to make a coherent singular thought and not 100 different "catmommy bad actually" threads.
    (5)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The quality of the MSQ and actually reading the story slows down progress quite a bit, but having just beaten the level 95 dungeons and going through the scenes immediately after that... It's very much just been wuk's story, and the WoL is dragged along and forced to agree with everything. I don't even feel like a side character, I feel like I'm not even in the story.
    (18)

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