Yeah like, RDM had a lot of issues with extended movement in certain fights in EW. But DT I have 0 issues maintaining uptime unless something went incredibly wrong.
As a former bullet curtain shooter player, the first boss of strayborough gives me happy juice to do. I do think if you get nogged, it should've at least let you make you exempt from the exaflares & trailing aoe damage portion if hit but still build up vuln stacks.
Getting caught when game mechanic also decides to single you out are usually a death sentence in the runs I've been in which IMHO too meanie to be put in dungeon lol.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
I don't mind the mechanic honestly. What I do mind is the buggy hitboxes of the mascots. I can have a mascot walk right by me and do nothing then have another seemingly lunge from farther away to get me. Getting caught should be punishing, but it's no fun when you're actually doing the mechanic and still getting caught. If the hitboxes can't get fixed, then reduce the number of mascots so there's plenty of room to compensate.
Hello, I wanted to give an update on this topic. I've included a video discussing my thoughts as well as a google document going over the highlights for the video. I'll try my best to get it all on here, but the forum post character limit does make it tricky.
https://docs.google.com/document/d/1...it?usp=sharing
https://www.youtube.com/watch?v=wles6EBlUVI
Tl: DR for people who don't want to read/listen to either:
The post was made at a time when I was mentally exhausted/frustrated after a marathon session for DT/ spree of getting the dungeon repeatedly while grinding for tomes to prep for a trip. I went in with the notion Expert dungeons were going to be the same as SB-EW and was corrected by people in this thread, which I'm thankful for. I have austism/ADHD so trying to explain what I wanted came out as a complete mess, add in a poor mind state, and pressure from getting it all done in time and that post is what happened.
I am a player who does higher end content, I've been doing it since back in 4.5. Extremes, Savage, Ultimates, I love doing them. Higher end content is fun for me as it does put me on the spot, and the adjustment from SB-EW Expert Dungeons to Dawntrail ones took me by total surprise.
Expert dungeons are being made for players who are seeking more difficult content, so now that I recognize the content is being made to be harder, it does change my opinions greatly on what that first fight is aimed for, and Expert as a whole.
My original post was my hope that the content would be adjusted to allow casual players more leeway and ease when trying to complete something that may come up every single day in a rou.
I believe the fight is fine, but the hitboxes can be janky, which seems the be the majority opinion, but that is also a general XIV opinion. In terms of the rest, player skill will improve over time, and even now to fix my original issue hunt trains are the norm, so there are ways to grind for tomes past Expert roulette. I'm in favor of how dungeon design is in experts, and I hope they continue to try new ideas like the first boss. It can be off because of the hitboxes, but the concept of what they want to do gets me more excited the longer I think about it. So I'm in favor of this design, and I feel that if people are struggling, remember that everyone has to start somewhere, and even some of the best players around goof up every once in a while. It's about sticking to it, and looking to improve that will make content like feel easier, which lately is what i've been trying to do by running it more often.
My apologies to the title of this post, as I wrote it assuming it wouldn't gain too much ground, but it blew up on social media and this forum, I'm sure because the title is very clickbait (something I didn't realize till it blew up lmao).
Last edited by Noitems; 07-22-2024 at 09:37 AM.
No thank you
this is the first time i see someone request to nerf dungeon, lmao.
100% this.
I believe the first boss of Deadwalk needs some minor adjustments to make the zombies feel fair.
So many times I've appeared to dodge them on my screen only for them to stop and lunge at me from nearly across the room, I've had some walk into me and not grab me and I'm over here fully expecting the punishment for it to not happen.
Basically it has no consistency to it, when compared to other encounters with a similar mechanic.
example AA2 that raid boss, has a very similar mechanic, but it feels right and when you get hit you know you screwed up, and you don't get hit after successfully dodging a heart.
All i gotta say is Deadwalk's first boss has some jankyness that needs adjustments in my opinion.
I do think the hitboxes on the mascots are jank as hell, there were times where I thought I was clear but the game just said no. The head debuff also lasting 10 seconds is maybe a bit too long, but those two things are really the only adjustments I'd make.
I am liking the increased difficulty of content in DT overall, though.
Nerfing it now means making it even more boring in 3 patches than it already will be. There will be new gear coming that will make this dungeon easier and easier. In 3 patches it will be a shadow of what it is now. If you nerf it now, then in 3 patches it will be an absolute chore.Please at least reduce or fix the amount of stuff going on during the first boss of Strayborough Deadwalk.
I'm fine with the concept behind the fight, but it is one of the most punishing Extreme dungeons in the game. I've been playing melee only, and whether it be someone else gets binded (which on melee is even more punishing) by wack hitboxes or just the amount of visual clutter going on during that fight. The debuff lasting 10 seconds and causing you to not be able to do anything but move is also extremely rough. I think the idea of the mechanic if you get hit should do something but at least make the timer for it 3-4 seconds.
Especially during one of the moments the mascots are running at you and the purple raidwide hits basically blocking your screen potentially walking into another mascot or an aoe dropped by another player. It legit has waaaay too much going on for an Expert dungeon. Between this boss and the second one it felt like a Savage designer got their hands on a normal dungeon and made it into an obstacle course. The third boss is more in line with what I expected despite it being much easier.
I'm all for the challenge, but considering this is something people are going to queue in for the daily, with varied player experience it may lead to fatigue from players just trying to get a daily done. Alexandria and Tender Valley are great middle grounds for fast and fun fights with just enough going on, which I hope we get more of going forward.
UPDATE AS OF 7/21/24
I am keeping the original body of this post as it is. However I've included an update regarding why my mindset was how it was when making the post, and also what I think about the content now. Please read the updated reply as these are my current views!
Sad attempt at bait. Want brain dead content? Play an idle game.I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.