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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Yeah, noticed the button bloat instantly.

    Also bit sad that continue with the fixed values for things. Why have a bar with 100 energy where the only way to give energy gives you exactly 25? Then the bar isn't 0-100 it's 0-4.

    Make the amount of palette gauge vary between 20-30 and the white paint between 1-2.

    Also at least merge hammer stamp into steel mouse. Ideally The motifs were merged with the mouses as well, making the cool down being shown at your resource bars instead.
    It's so weird, they just don't want granularity when it comes to resource gains.

    Like, each step of the RGB combo could give you some gauge like 0 / 10 / 15. You'd still end up with 25 per completed combo, but now you could micromanage the gauge better. It would make sense if the Subtractive pallete was a stance like it is in PVP.
    (4)

  2. #12
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    For serious. Comet and Holy being separate buttons is super annoying. They do the same thing, fill the same rotational role, and cost the same resource. The only difference is the potency, animation, and recast timer. Zero reason to be separate buttons.

    As for Fire and Blizzard, I suspect those are different because otherwise, the "spammable filler" portion of the rotation would just be slapping one button over and over. Now, imo, Picto has enough else going on with the Motifs and Muses and their followups that that's not really a problem, but I suspect that's why the devs kept them separate anyway.

    While we're at it, can we get the AoE potencies adjusted? Unlike, afaik, every other job in the game, the AoE spammable fillers (Fire II and Blizzard II combos) aren't a DPS gain over the single target versions until FOUR targets, rather than three targets for most other jobs. Fire II and Blizzard II need to do a solid amount more potency, imo. Both combos would break even against 3 targets with their single target version if it had 20 more potency per attack, so probably need at least 30-40 added to each.

    Quote Originally Posted by Dustytome View Post
    Agreed. Picked it up a bit over an hour ago and it just looked like artificial bloat for the sake of having more buttons on the bar. The Motif skills seem rather pointless too considering the skills they unlock already have a cooldown. The long cast time mid-battle while doing nothing doesn't feel that great either.
    I suspect the long cast times on the Motifs are both for the "flavor" of painting something in combat, and to justify their astronomical potencies. The Creature Motif/Muse, for example, does an average of 1775 potency per usage, since it's 1100 per direct usage, and then every other one gets you a 1300 or 1400 followup (which averages to an extra 675 per usage), and all of that is off the GCD. If they didn't have that long prep, they'd either have to be on the GCD, have much much lower potency, or have something else metering their usage. Imagine if you could open an AoE pack with two back-to-back hammer combos plus 3 creature muses and a mog or madeen laser. That's 4600-4700p in oGCDs and 3720p in guaranteed direct crit GCDs in only 15 seconds. The 3s cast 4s recast motifs are there to keep the burst from the muses in check. And frankly, even with that, Picto has shockingly strong burst.
    (2)
    Last edited by Kaedys; 07-01-2024 at 02:34 PM.

  3. #13
    Player
    blessedmulligan's Avatar
    Join Date
    Aug 2022
    Posts
    1
    Character
    Blessed Mulligan
    World
    Famfrit
    Main Class
    Summoner Lv 90
    I agree that the current situation is bad, but would prefer it they did something like give comet a cast time and let you cast HiW while you have black paint stored. And let us stock black paint while we're at it. The UI shows a white paint being turned to black paint, why can't we turn multiple white paints into black paints at once?
    (1)

  4. #14
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    If it helps, I setup Pict for PvP and all of those buttons appear to be combined for PvP. How well they work I have no idea since I suck at PvP and I lag out and die before the other players even load in to be able to target them.

    I will say having separate buttons is good for learning the class, and having the option to combine/change later like they did for older classes skills that upgrade would be the best option.

    I for the life of me cannot figure out Viper because all of the buttons are combined from the start. If I could separate them out until I learn what I am doing and them choose to combine would be ideal.
    (1)

  5. #15
    Player
    NamazuFanatic's Avatar
    Join Date
    Aug 2019
    Posts
    22
    Character
    Finless Gyotsu
    World
    Balmung
    Main Class
    Samurai Lv 90
    The mitigation skills should just be separate with shared cooldowns, too. The cooldown between switching them feels so clunky.
    (0)

  6. #16
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Nevermind, I just found out that once you get Monochrome tones, you're locked out of Holy until it's spent. That's incredibly weird since subtractive palette doesn't effectively lock you out of Holy until then.
    (1)
    Last edited by Atmaweapon510; 07-01-2024 at 02:20 PM.

  7. #17
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I disagree. If all of what you suggested was changed, the class would be alternating between 2 buttons for most of their gameplay at level 100. That sucks and is bad.
    (1)

  8. #18
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NamazuFanatic View Post
    The mitigation skills should just be separate with shared cooldowns, too. The cooldown between switching them feels so clunky.
    You can change this right now. Go into your actions menu and click on their shield and click "action change settings" and you can change this however you like.
    (1)

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    Making them the same button is bad for optimization, you want to use Comet during burst windows while keeping Holy for movement.
    Except you can’t use comet when you have holy up so you can’t hold comet while using holy, you either spend comet or you overwrite it with another comet which you also have to spend
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Honestly after SMN consolidating all of its buttons down to literally a small handful of buttons, I’m fine with how parts of it are set up. Stuff like the Palettes I’m cool with how it’s set up and the Muses and Motifs are perfectly fine mechanically.
    But Comet and Holy should definitely be on one button, especially because you can’t use Holy when you have comet.
    However with the whole consolidation system in place I don’t see why they didn’t go through with it all anyway.
    (1)
    Last edited by CasterSvarog; 07-01-2024 at 02:54 PM.
    God I miss ShB SMN like a widow.

    #FFXIVHEALERSTRIKE Healers deserve better
    • Give more dps buttons to healers
    • Remove or significantly Nerf most healing skills from tanks and dps
    • Make the party take damage more often

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