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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100

    PCT: Holy in White / Comet in Black

    Quote Originally Posted by Comet in Black
    Can only be executed while under the effect of Black Paint and Monochrome Tones.
    Quote Originally Posted by Holy in White
    Cannot be executed while under the effect of Monochrome Tones.
    These should absolutely be the same button.


    Edit: While we're at it, even though Red Green Blue don't mention it, Subtractive Palette disables them. Therefore, the Red Green Blue button and the Cyan Yellow Magenta button should also be the same button and RGB II and CYM II should be the same button.

    There's no good reason to make them separate buttons when one is impossible to use while the other is active.



    Addenda:

    There isn't a good reason for Striking Muse not to just turn into Hammer Stamp, since the cooldown on Striking Muse is 60s and it only grants Hammer Time for 30s--there is no situation in which you are able to cast Striking Muse while already under the effect of Hammer Time, and Hammer Time will never last long enough to overlap the next available Striking Muse. Additionally, Hammer Motif is disabled while Striking Muse is available and while Hammer Time is active. There is no situation where more than one of those three actions is available at the same time. Therefore, Hammer Motif, Striking Muse, and Hammer Stamp should all be a single button.

    Starry Sky Motif and Starry Muse are likewise never available at the same time, and should be a single button.

    Creature Motif is disabled while you have any monster part painted, so Creature Motif and Living Muse should be a single button.
    (28)
    Last edited by Rongway; 06-29-2024 at 07:12 AM.
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    278
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Are you sure you Set up your option right? Wasnt the Red, green, blue combo at 1 Button in the preview?
    Aside of that, would it be simply a 1,2,3 combo
    (0)

  3. #3
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Rongway View Post
    These should absolutely be the same button.


    Edit: While we're at it, even though Red Green Blue don't mention it, Subtractive Palette disables them. Therefore, the Red Green Blue button and the Cyan Yellow Magenta button should also be the same button and RGB II and CYM II should be the same button.

    There's no good reason to make them separate buttons when one is impossible to use while the other is active.
    Agreed. Picked it up a bit over an hour ago and it just looked like artificial bloat for the sake of having more buttons on the bar. The Motif skills seem rather pointless too considering the skills they unlock already have a cooldown. The long cast time mid-battle while doing nothing doesn't feel that great either.
    (1)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Keichi View Post
    Are you sure you Set up your option right? Wasnt the Red, green, blue combo at 1 Button in the preview?
    Aside of that, would it be simply a 1,2,3 combo
    I'm not talking about Red Green Blue not being one button.

    Red Green Blue is one button.
    Cyan Yellow Magenta is one button.
    Any circumstance in which you are allowed to cast CYM, you are not allowed to cast RGB. Therefore, RGB and CYM should be the same button.

    Holy in White is one button.
    Comet in Black is one button.
    Any circumstance in which you are allowed to cast Comet in Black, you are not allowed to cast Comet in White. Therefore, Holy and Comet should be the same button.


    Quote Originally Posted by Dustytome View Post
    Agreed. Picked it up a bit over an hour ago and it just looked like artificial bloat for the sake of having more buttons on the bar. The Motif skills seem rather pointless too considering the skills they unlock already have a cooldown. The long cast time mid-battle while doing nothing doesn't feel that great either.
    I don't mind the long casts that you don't get the payout from until later.

    But there isn't a good reason for Striking Muse not to just turn into Hammer Stamp, since the cooldown on Striking Muse is 60s and it only grants Hammer Time for 30s--there is no situation in which you are able to cast Striking Muse while already under the effect of Hammer Time, and Hammer Time will never last long enough to overlap the next available Striking Muse. Additionally, Hammer Motif is disabled while Striking Muse is available and while Hammer Time is active. There is no situation where more than one of those three actions is available at the same time. Therefore, Hammer Motif, Striking Muse, and Hammer Stamp should all be a single button.

    Starry Sky Motif and Starry Muse are likewise never available at the same time, and should be a single button.

    Creature Motif is disabled while you have any monster part painted, so Creature Motif and Living Muse should be a single button.
    (7)
    Last edited by Rongway; 06-29-2024 at 07:11 AM.
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rongway View Post
    These should absolutely be the same button.


    Edit: While we're at it, even though Red Green Blue don't mention it, Subtractive Palette disables them. Therefore, the Red Green Blue button and the Cyan Yellow Magenta button should also be the same button and RGB II and CYM II should be the same button.

    There's no good reason to make them separate buttons when one is impossible to use while the other is active.
    I'm usually against these changes, but I actually agree here. It's a bit jarring. I'm kinda treating it as AF/UI spells, but the Holy/Comet is really weird, and I could see the 1-2-3 sharing the same button too for convenience. Updooted.
    (7)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,424
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I've noticed this of the RGB / CYM too, and bothers me so much because it's literal bloat. The only reason I could see both being separate is if they plan something for them in the future.

    Agree with the weapon and landscape motif situation too. It feels as if they forgot to give PCT a full pass in the 'redundant button condensation' treatment. They probably ran off budget after doing it for Tempera Coat/Grassa lol.
    (2)

  7. #7
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Agreed. The bloat feels lazy
    (1)

  8. #8
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,626
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I agree… it would definitely feel a lot cleaner and streamlined, especially since I want to keep my canvas actions grouped together, and right now they’re on double-tap hot bars.
    (0)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    It's strange we got that new system to put things on the same button as an option. Me personally because picto hasn't got too many buttons I like them being separated but they certainly should be an option like the shield spread.
    (0)

  10. #10
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Yeah, noticed the button bloat instantly.

    Also bit sad that continue with the fixed values for things. Why have a bar with 100 energy where the only way to give energy gives you exactly 25? Then the bar isn't 0-100 it's 0-4.

    Make the amount of palette gauge vary between 20-30 and the white paint between 1-2.

    Also at least merge hammer stamp into steel mouse. Ideally The motifs were merged with the mouses as well, making the cool down being shown at your resource bars instead.
    (1)
    Last edited by GrizzlyTank; 06-29-2024 at 10:52 PM.

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