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  1. #1
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    278
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Are you sure you Set up your option right? Wasnt the Red, green, blue combo at 1 Button in the preview?
    Aside of that, would it be simply a 1,2,3 combo
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Keichi View Post
    Are you sure you Set up your option right? Wasnt the Red, green, blue combo at 1 Button in the preview?
    Aside of that, would it be simply a 1,2,3 combo
    I'm not talking about Red Green Blue not being one button.

    Red Green Blue is one button.
    Cyan Yellow Magenta is one button.
    Any circumstance in which you are allowed to cast CYM, you are not allowed to cast RGB. Therefore, RGB and CYM should be the same button.

    Holy in White is one button.
    Comet in Black is one button.
    Any circumstance in which you are allowed to cast Comet in Black, you are not allowed to cast Comet in White. Therefore, Holy and Comet should be the same button.


    Quote Originally Posted by Dustytome View Post
    Agreed. Picked it up a bit over an hour ago and it just looked like artificial bloat for the sake of having more buttons on the bar. The Motif skills seem rather pointless too considering the skills they unlock already have a cooldown. The long cast time mid-battle while doing nothing doesn't feel that great either.
    I don't mind the long casts that you don't get the payout from until later.

    But there isn't a good reason for Striking Muse not to just turn into Hammer Stamp, since the cooldown on Striking Muse is 60s and it only grants Hammer Time for 30s--there is no situation in which you are able to cast Striking Muse while already under the effect of Hammer Time, and Hammer Time will never last long enough to overlap the next available Striking Muse. Additionally, Hammer Motif is disabled while Striking Muse is available and while Hammer Time is active. There is no situation where more than one of those three actions is available at the same time. Therefore, Hammer Motif, Striking Muse, and Hammer Stamp should all be a single button.

    Starry Sky Motif and Starry Muse are likewise never available at the same time, and should be a single button.

    Creature Motif is disabled while you have any monster part painted, so Creature Motif and Living Muse should be a single button.
    (7)
    Last edited by Rongway; 06-29-2024 at 07:11 AM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rongway View Post
    Cyan Yellow Magenta is one button.
    off topic but because you mentioned them in this order it reminded me....

    These need to be rearranged. The two color modes used in art/design are RGB (red green blue) for additive color which pictomancer does in the right order, and CMYK (cyan, magenta, yellow, black) for subtractive color. Picto does these out of order, and it's upsetting for me.
    (0)

  4. #4
    Player
    Amecoeur's Avatar
    Join Date
    Jul 2021
    Posts
    47
    Character
    Amecoeur Ljosenvos
    World
    Gungnir
    Main Class
    Arcanist Lv 100
    yeah i agree, that Fire in Red and Blizzard in Cyan (and the IIs by extension) also should be the same button being altered by Subtractive Palette
    (0)