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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,992
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    I mean everytime someone says tanks and dps dont remove healers only the dungeons do, my mind goes to TOP cleared with no healers, previous ultimates being cleared with 1 healer and savage tiers being solo healed too. I think just in general damage output is fucked and too many group heals on non-healers exist. Like yeah the excuse always comes up that those clears are top people in the game but i remember in ARR titan-egi tanking whorleater extreme and that getting patched out a week later yet TOPs damage and the savage damage outputs weren't buffed to stop this from happening. It seems that even the devs are removing healers and don't seem to care and honestly I think this ruins tanking too. Eminity coming back would be cool but a good first step is making me feel the rush of having low health in extremes more often, even make dungeons scarier because in my tanking career (granted I only did p1-4s as a tank so i didn't experience the p7-8s autism) critieon was the only times I felt as a tank I had to actually think about how I would use my mitigations abilities.
    Top being cleared with no healers was not optimal it was a challenge run, it would have been way easier with actual healers even if just one, they had to use clemency and vercure to clear it.

    I'm not asking for healers to be useless i want them to be optimal in dungeons I also think they should be required for ultimate's (at least one), but that's the thing healing has become so very little important that small abilities like a heal or a shield from one job can overwrite your cooldowns... when it should be that healers are actually actively healing a lot more and those sorts of cooldowns can save healer damage.

    Also don't get my wrong, tanking is in a bad state, I personally don't think tanks issues are just "lol tanks have a few healing abilities" it's for me more to do with the absurd amount of inbuilt defensiveness, combined with insane mits and sustain is a sprikle on top for most tanks (not warrior), that tips it further

    I think tanking would be fun if you reduced the tank passive and made cycling mits more important rather then "press all defensive buttons here", put more focus on tank supporting party members with mits ect.

    I think tank healing is fine as a statement, but ff14 has serval issues that combine into something that on the surface looks like "haha" funny axe tank makes healer not needed, which while true, isn't the main issue theirs tons of small issues combined into one larger issue, Warrior is more of a expectation to that because its a case where i couldn't even argue how its sustain and target healing is healthy.

    I just think people have a simple view of things if it's seen as "lets remove tank/dps healing" when things can actually be worked and balanced around those jobs having some forms of healing. Personally I would want sustain reduced, some aoe heals to go but i wouldn't want every source of non healer healing to go, I actually think mitigation is a bigger problem on tanks right now outside of warrior.
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    Last edited by Rithy255; 06-28-2024 at 01:48 AM.