Quote Originally Posted by Rithy255 View Post
Tanks do not remove healers from play, people have cleared things with 4 dps, these dungeons remove healer's from play if anything, I get theirs examples of tanks like Warrior having so much sustain even if you made dungeons hit harder you'd still likely be able to solo, but theirs also cases where tanks have a fair amount of sustain (like Gunbreaker), where if fights like dungeons actually hit decently well and dps would take more damage also in boss fights then a healer would actually be more needed.
I mean everytime someone says tanks and dps dont remove healers only the dungeons do, my mind goes to TOP cleared with no healers, previous ultimates being cleared with 1 healer and savage tiers being solo healed too. I think just in general damage output is fucked and too many group heals on non-healers exist. Like yeah the excuse always comes up that those clears are top people in the game but i remember in ARR titan-egi tanking whorleater extreme and that getting patched out a week later yet TOPs damage and the savage damage outputs weren't buffed to stop this from happening. It seems that even the devs are removing healers and don't seem to care and honestly I think this ruins tanking too. Eminity coming back would be cool but a good first step is making me feel the rush of having low health in extremes more often, even make dungeons scarier because in my tanking career (granted I only did p1-4s as a tank so i didn't experience the p7-8s autism) critieon was the only times I felt as a tank I had to actually think about how I would use my mitigations abilities.