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  1. #11
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    Yeah, I did start to notice once I got to Heavensward that more and more of the dungeons were pretty linear compared to what I encountered in ARR, or had more "set" 2-3 pack limits between doors/paths, which is why I was uncertain about when wall-to-walls became the norm because it seemed like dungeon design was both encouraging faster play (no side paths to explore, all treasure chests right out in the open) but also trying to stop people from pulling literally everything in the dungeon (with some exceptions).

    I do know it's lead to this conundrum where I couldn't keep up with some wall-to-walls (making it troublesome/undesirable to heal) but *without* WTW in other dungeons I was bored spamming my limited DPS kit. I just couldn't find a happy medium and I quickly fell off trying to heal in player group content and just assumed it was a "me" issue. Turns out the role does in fact have some problems under the hood, I just hadn't gotten far enough to actually experience it.
    The funny thing is some of the Heavensward dungeons did have out of the way chests. The Aery's 1st two little off shoots at the start used to have chests hidden in them, but I want to say they only had potions or clear glamor prisms. Which most people see as useless junk. So they got moved if not removed. Heck I'm not sure how many people know there's a chest or was one all the way to the left in Saint Mociaane's Arboretum at the start of the second trash section after the 1st boss. It does contain an armor piece, yet it's out of the way and whomever goes to go get it outside of the tank will have to pop sprint in order to not fall behind. Which can be kinda spicy if you're the healer and you have a crap tank.
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    Last edited by SannaR; 06-25-2024 at 09:32 AM.