Well the first thing that has to be done is make the healers different.
White Mage, Astrologian and Sage, basically have the same basic kit (cure 1, cure 2, medica, medica 2 GCD's), and Scholar "mostly does" (nobody uses Physick, but Adloquium is the same as Cure 2 for all intents, Succor the same as Medica.)
And they all have essentially the same DPS kit "GCD DPS, oGCD Dot, AOE and oGCD AOE"
I will repeat for those in the back. "THE HEALER, IS NOT A DPS, PLEASE STOP TRYING TO TURN IT INTO ONE"
- No DPS combos, an argument going back to 2.0 era. DPS combos are for jobs that are DPS.
- No additional GCD DPS. This is a healer. I know you're sick of pressing 1-1-1-1, but you are literately not doing your job if you are doing this.
Personally I find it's possible to play all MSQ content using only the GCD heals, and that just tells you how they want you to play it. The rest of the kit is there, but the healing pressure to use them is not. Most content can be played as Medica 2 - Dia - Glare III - Glare III, repeat. Boring but that's the problem. They are not expecting you to heal from only oGCD's in MSQ content, otherwise it would be "too hard." Raids on the other hand you are under more pressure to heal the content using more of the kit, but in the end it still comes down to the developers trying to make the content completable by everyone.
The White mage in particular, in Final Fantasy is not a DPS, and should never be treated like one. If you are playing WHM and complaining about DPS, this is not the job for you. Scholar as it was introduced was this job. The fairy was supposed to be doing 50% of the healing while the healer does the shielding. That allows them to use the DPS actions. Unfortunately we lost the DoT's that Scholar had.
Astrologian is barely different from White Mage. The best way to make AST different would be to make the GCD heals literately "Astral Aspected Benefic" and "Umbral Aspected benefic" not "Benefic 1" and "Benefic 2" that do neither. Likewise for Helios. So if you want both effects you have to cast both. Now you have a 1-2-1-2- healing combo, congrats.
Sage, I've not played to level 80 so can't make a judgement about, but really, It's just "white mage with a small DPS gimmick" and trying to play it like WHM will NOT work. This probably should have been making all it's "DPS" actions GCD's that fuel a party Regen/Shield effect. Like with AST above, one action charges the heal, the other charges the shield. Every successful hit, adds 1 tick to the regen or shield.
However I feel the developers have co-mingled this so much that they clearly have forgotten what White Mage, Scholar and Astrologian are.
White Mage has a very clear and defined role in Final Fantasy, the only DPS they have in canon is "Holy"/Dia, and Dia only worked on undead. For very very obvious reasons you can't make a MMO White mage have zero DPS until they are maximum level.
Scholar and Astrologian have never had a defined role in Final Fantasy. But they both have a clear identity if you actually play their storylines in 14. The Astrologian in particular makes a lot of emphasis on stars, signs, etc. The Scholar's story pretty much all about the fairy companion.
"Sage" however is confusing, because the only time "Sage" has been used in Final Fantasy before is in the first game, which is a "job upgrade" from "Wizard"
So fixing healers also requires fixing their identity. To put it bluntly, this is how I'd describe each job to someone who has not played any FF:
White Mage = DnD Cleric
Scholar = Summoner of healing pet
Astrologian = Magical (girl/boy) like Card Captor Sakura that uses cards
Sage = DPS Healer.
None of these are accurate, but that is the expectation someone comes into the game with. White Mage should be as close to "Cleric" in other CRPG/TTRPG's so players of those games have those expectations. The Astrologian, the cards aren't even connected to the healing or dps mechanic, they're just buffs, so that makes players tend to ignore the mechanic during trash fights, and barely use it during boss fights.
Scholar and Sage meanwhile make DPS optional and required(sage) to actually use the full kit.
White mage has the baggage of the original 1.0 conjurer to 1.20 refactor. Thus people have made a lot of mistakes using the 2.0 white mage because they were told to "ABC" so they in fact used all the casts, even ones that they should not be using that makes the fight harder, or wastes time.
How I'd fix a lot of things with the healers would be removing Swiftcast, Surecast, PoM/LightSpeed, and make revive's have a 0-second cast since that's all healers are using swiftcast for in the first place, adjust the recast timer based on healing casts. Refactor the healing GCD's to automatically "PoM/LightSpeed" when used consecutively, and tune-down DPS actions so they are cast immediately but have long recasts. Bigger more-useful DPS actions instead of many tiny useless ones that distract from healing. Full DPS casts generate status effect debuffs (stun, slow, heavy, blind, silence, etc).
But people of course have different expectations from the game. Make the game too easy, healers have nothing to hard, make the game too hard, healers have something to do, but tanks are constantly sweating, and players quit the game.



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