Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dzian View Post
    The biggest issue they have is they basically can't split jobs up or make them interesting because there are no systems in game to manipulate or interact with..

    What rebuff can you give to a boss for example.. you can't blind them. You can't silence them. You can't slow them confuse them or paralyse them.. sleep them bind them, gravity them,

    You can't break imperial them to certain attack types or elements.. nor could a buffer style healer buff party attacks with said elements to exploit those weaknesses and debuffs...

    Outside of yet another boring debuff that is nothing more than +5% damage for x seconds. They can't do anything..

    They can't make jobs interesting without putting interesting systems into the game that jobs cam manipulate and play with..

    Amd every system that was once in the game has been gutted because simplicity and too complex.. only to recently be regretted by the devs.

    It'll take a hell of a lot to put that stuff back and make things interesting.

    For example how cool would it be if a boss could be blinded and a tank buster that does criticism damage suddenly is now a glancing blow instead..
    I can't agree more.. stats variety is an issue and having very strict battle system continue to kill the enjoyment of have "an impact" as a support healer.

    there is a room to add 3 more stats that can be done without breaking the system - Armor penetration, stamina and rage for enemy monsters.

    that can be done for debuff and buff healer jobs to trigger.

    example game done this well is Granblue Fantasy Relink
    (0)
    Last edited by Tunda; 06-24-2024 at 12:31 AM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Tunda View Post
    there is a room to add 3 more stats that can be done without breaking the system - Armor penetration, stamina and rage for enemy monsters.
    2 of those have essentially already been in the game and removed. again because "simplicity" and dumbing things tf down.

    TP was basically stamina and had means to be extended with goad and paeons invigorates and such.and
    Armor penetration essentially existed with things like dancing edge or storms eye or dragoons whatnot that applied either piercing or slashing debuffs.
    (0)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dzian View Post
    2 of those have essentially already been in the game and removed. again because "simplicity" and dumbing things tf down.

    TP was basically stamina and had means to be extended with goad and paeons invigorates and such.and
    Armor penetration essentially existed with things like dancing edge or storms eye or dragoons whatnot that applied either piercing or slashing debuffs.
    What I mean by stamina is stamina bar to monster.. if certain damage done it will knock down the monster and give extra bar to limit break.. something like that.. I am not a fan of TP it was a complex for no reason in my opinion.

    Armor pen could increase damage done to stamina bar of the monster.. example you can have 2 builds.. build for armor penetration or regular build

    Or example like range dps could be the best class for triggering stamina or increase rage for monster
    (0)