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  1. #3
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    I would not say it discourages class stacking because the reason you would want to stack classes is entirely a positioning/DPS reason- THM/ARCstacking is great because of how much damage they do with ease at a higher level of survivability as well as DPS uptime. At best what it'll do is create situation "token" classes for people to come on just for the group buff (which, please, if I have a choice, try to convince me to bring a GLA along because it gives more HP to the party over a MRD when we already have a MRD in the party, it won't happen), or discourage multiple of a class in a full party- mainly a concern for PUGs, perhaps, but even so it's a change to something that doesn't impact the nature of XIV's current encounter design.

    Its attempting to fix something that's "okay" but I'm not convinced it'll actually bring anything to the game.

    EDIT: The only way I can see this being beneficial is if the endgame dungeons could theoretically be attempted and cleared by less than a full party due to the nature and potency of the class buffs.
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    Last edited by Hachi-Roku; 04-19-2012 at 05:09 AM.