What's funny to me is that, according to a fair number of people, there's apparently no person who's allowed to have any criticisms on the current state of healers. When I described my current issues with healing in normal content, I was informed that I'm not allowed to have an opinion because casual content isn't real and I'm just bad at the game. When I described my issues with healing in regards to savage, I was informed that obviously I don't represent the playerbase since most people don't do savage, and therefore my criticism is invalid. Then I was told that, because I haven't healed an ultimate, my criticism is (once again) not valid, because I... haven't healed an ultimate.
Like, I think the healer strike is a little silly. But I don't understand why anybody who has a single criticism of healing is apparently #1: bad at the game and too stupid to have opinions, or #2: too good at the game, and therefore any changes they want to healing would mean that all of the #1 people would quit the game because they suck. Or something.
Personally, my main issue is that healers are actively punished for having a competent party. When my party is competent and I'm playing dps, I get to do the same rotation I do when my party sucks. When my party is competent and I'm playing tank, I get to do the same rotation I do when my party sucks. When my party is competent and I'm playing healer, I get to press 1 button for 90% of the fight, occasionally reset my dot, and not use 70% of my kit, because I'm already overhealing just using a couple of my ogcds. I'm personally in favor of adding more complexity to healer dps kits. It would make the game more enjoyable for healers who think healing is too boring and easy. The healers who already struggle now weren't really using their dps skills (or most of their kit) in the first place, so they can just continue to not use them, and nothing will change. I don't see why pressing one button for an entire fight is the apparently the peak of game design and should never be changed.
And fwiw, most of my friends who main healer are savage/ultimate raiders, and they feel the same way. We all get excited when we queue into content and our party fails every mech and dies constantly, because that's the only time we actually get to be engaged in content, instead of turning off our brains and pressing 1 button. And clearly, from all the people shitting on other people complaining about healing for being shitty gray parsing casuals (from what I've seen), many people who don't engage in high difficulty content also have problems with the current state of healing.
And btw, saying "go do ultimate/savage if you want healing to be fun" (pressing dosis for 8 minutes is still boring in savage, btw) is... kinda dumb? The game shouldn't be designed to only be enjoyable for a small percentage of players, it should be enjoyable for as many people as possible.

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