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  1. #11
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    I cannot stress this enough: normal difficulty content is meant to be chill and accessible and it is not designed to make you feel like a special, elite snowflake that is better than the chaff of gamer scum that surrounds you. That's just not the purpose of normal difficulty DF content. That's not to say that you need to like it, but if what you want is more difficult normal content, it might make sense to just find a game that you like more.

    Noone wants it to be super hardcore mode but at this point, it feels like playing a mario game without any pits or enemies. At least add a tiny gap here and there to learn and get better step by step - you have 1-89 levels before to increase the difficulty and yet the game feels exactly the same - All 89 stages have the same difficulty. Even mobile puzzle games start with level 1 that you can complete in 1 second and then slowly ramp up in difficulty where it might take you a minute to solve.

    Normal difficulty should be accessible enough but not constantly feel like you're playing easy mode where the game holds your hand so you never ever get to stumble and improve how to walk on your own 2 feet
    (9)

  2. #12
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    979
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    I cannot stress this enough: normal difficulty content is meant to be chill and accessible and it is not designed to make you feel like a special, elite snowflake that is better than the chaff of gamer scum that surrounds you. That's just not the purpose of normal difficulty DF content. That's not to say that you need to like it, but if what you want is more difficult normal content, it might make sense to just find a game that you like more.
    The point is not feeling elite, the point is content demanding the players are at least half awake. There are some Normal fights that are actually challenging. But there are also many that are a complete snoozefest. Wierdly, the fights seem to get easier as you progress through the game, instead of harder.
    (6)

  3. #13
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    Even though I agree, I know its not true. You will change your mind when you will see similar situations: 70 dungeon with tank that don't know what tank stance is, lvl 90 dungeon with tank using mitigations on bosses instead on full pulls, lvl 70 dungeon with bard not using single song or a single dot. I could give you way more situations like this but I guess you get the point, and no I didnt make any of these up. A lot of people playing this game are not the best players, to the point they can not read a single skill tooltip while going through whole story. And a lot of them dont care that they wasting not only yours but also theirs time by not giving even 1% care.
    if someone is boosted as you say fukem i don't care just vote them or disband duty.. people are just tired of easy content in something related to story.. if someone is having a bad time learning a job go something like Bozja or do some fates.. you cannot just tell me that level 91 dungeon is easier than some level 50 dungeon..
    PEOPLE DOING BOOSTING IS NOT MY PROBLEM AS SOMEONE WHO DO ALL DUNGEONS FROM LEVEL 15 TO 90
    JUST DO ANOTHER QUEUE CALL IT BOOSTERS QUEUE AND MAKE MENTOR GO THEIR TO MAKE THEIR LIVE EASIER.

    If I want to get relaxed I will do fates.. I will do Bozja.. I will do level 20 dungeons.. but bro not in 100
    (2)

  4. #14
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I can't tell how many times I slept in Endwalker dungeon
    (2)

  5. #15
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    I guess last post for today. IMO dungeon difficulty itself inst a problem, the problem is lack of content diversity
    In easy category we have: Dungeon's, Normal Raids, Alliance Raids, Variant Dungeons, Eureka, Bozja
    In medium category we got: Absolutely nothing.
    In Hard difficulty we got: Trials (even though its mixed bag, some of em can be considered hard, and some easy (like 5th trial of ew) so difficulty range can differ for trials)
    In Very Hard difficulty we got: Savage Raids and Criterion Dungeons
    In I dont have social like, I have no work and I sleep in my mom basement we got Ultimates, and Savage Criterion

    Seems a lot but at end of the day it isn't. There should be also some harder dungeons that we could put in medium category that dont follow regular wall to wall and 3 bosses formula, then we should get separate tier of medium difficulty fast paced trials like barbaricia, or trials that dont follow regular formula of doing every single mechanic in order, and instead forcing players to adjust by spamming at them mechanics in random order (best example would be wol that had a lot of randomness)
    (0)

  6. #16
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    I guess last post for today. IMO dungeon difficulty itself inst a problem, the problem is lack of content diversity
    In easy category we have: Dungeon's, Normal Raids, Alliance Raids, Variant Dungeons, Eureka, Bozja
    In medium category we got: Absolutely nothing.
    In Hard difficulty we got: Trials (even though its mixed bag, some of em can be considered hard, and some easy (like 5th trial of ew) so difficulty range can differ for trials)
    In Very Hard difficulty we got: Savage Raids and Criterion Dungeons
    In I dont have social like, I have no work and I sleep in my mom basement we got Ultimates, and Savage Criterion

    Seems a lot but at end of the day it isn't. There should be also some harder dungeons that we could put in medium category that dont follow regular wall to wall and 3 bosses formula, then we should get separate tier of medium difficulty fast paced trials like barbaricia, or trials that dont follow regular formula of doing every single mechanic in order, and instead forcing players to adjust by spamming at them mechanics in random order (best example would be wol that had a lot of randomness)
    I agree but first let's define what is easy?
    Easy - is content where you can play one handed or play on second monitor while watching netflix.
    Normal - No high damage but mechanics are important to get it done.
    Hard - High Damage and Mechanics are important to get it done.
    Very Hard - which is ultimate basically.
    (0)

  7. #17
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tunda View Post
    if someone is boosted as you say fukem
    Damn, it was supposed to be my last post for todaybut lets do 1 more.I never said they were boosted, and I can tell you right away all these examples were of people who were not boosted. if they would be: mentioned bard would be lvl 80 not 7x, same goes to tank not knowing stance, and lvl 90 tank would have 10 lvl's to learn that mitigations are used on trash, not to mention it was his 4th tank. So dont put words in my mouth when I never said they were boosted, but they couldnt play.
    (0)

  8. #18
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    FF14 really really need a mythic+ system

    6 to 8 max level dungeons, with difficulty for everyone (casuals, midcore, hardcore) and with a lot of random things, each even patch you put 8 new dungeons to the m+ system
    (0)

  9. #19
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,178
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    I think the biggest contributor to the issue is dungeon roulettes being made to be the main way of leveling up or gaining currency for gear.

    Back in ARR, alliance raids and dungeons initially had more going on for them and a variety of different mechanics. Leveling was done with FATE parties since it was faster and less a drag on your sanity than some of the dungeons, especially Aurum Vale and Dzaemel Darkhold. Labyrinth of the Ancients and some of the dungeons people think "fondly" of as being hard were never difficult for their own sake, but the difficulty came mostly from other players not paying attention or doing the content badly. Even stuff like Orbonne can be done with half your brain concentrating on something else, but the difficulty is making sure that everyone knows what to do and doesn't screw it up for everyone else.

    A push to enforcing roulettes as the main source of daily content meant players needing to spam the same content repeatedly every day for multiple patches, which can be a drag on everyone's sanity if it's going to end up with players deciding to leave duty because it's the "longer dungeon" or the one they just plain hate the mechanics of. So everything gets smoothed over because like it or not, ultimately all that stuff just ends up being a daily grind on the rail of getting people equipped for raids.

    It would be nice to see the dev team go back to that wild west where they didn't know which content would stick and we had dungeons that were more "interesting" and guildhests and stuff like that but I don't know if we will.
    (1)

  10. #20
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    I started playing this game as a healer, then I dared to level up the "other healers" and as a tank, I began to notice between healer players. Like in Snowcloak there are few drakes that do AoE damage and some struggled to heal through that, so I had to limit the pulls then. Or the current Tower of Zot - healers spamming Cure I or spamming Cure III and going OOM. Sometimes - no job stone. And In Dawntrail Freecure, Cure I is still there, job stones aren't required, so how the content can change when everything else isn't changing and is in a semi-working state?

    And doing Astro and Scholar. spamming Mt. Gulg at the level range - tanks asking about big pulls often because if both healer and tank can't do buttons then those pulls will fail.
    (0)

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