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  1. #1
    Player
    Tunda's Avatar
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    Jun 2024
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    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Attributes Hurts Astrologian

    Having no actual attribute system that can be triggered and have an actual impact to the game hurt how Astrologian turnouts in Dawntrail.

    if Square Enix implement system like that how do you think they will approach it in a way that will not turnout a broken system like what is today?
    (0)

  2. #2
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tunda View Post
    Having no actual attribute system that can be triggered and have an actual impact to the game hurt how Astrologian turnouts in Dawntrail.

    if Square Enix implement system like that how do you think they will approach it in a way that will not turnout a broken system like what is today?
    Can you elaborate a bit here? What do you mean by attributes and what exactly is broken?
    (4)

  3. #3
    Player
    Tunda's Avatar
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    Jun 2024
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    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by xxmiamorecadenza View Post
    Can you elaborate a bit here? What do you mean by attributes and what exactly is broken?
    Crit, Determination, Haste, Direct Hit..

    My fantasy of the job is astrologian can give buffs to increase stats for period of time
    (0)

  4. #4
    Player
    xxmiamorecadenza's Avatar
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    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    I’d recommend being a bit more patient. Level AST up to 100 - participate in group content form 4 man to 8. And then do a proper critique so folks understand your perspective.
    (1)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,088
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by xxmiamorecadenza View Post
    I’d recommend being a bit more patient. Level AST up to 100 - participate in group content form 4 man to 8. And then do a proper critique so folks understand your perspective.
    He has a point though?

    Astrologian’s buffs have pretty much been condensed from various different things to literally just ‘increases damage dealt’, because the devs refuse to give players more varied / interesting support effects. Astrologian suffers the most from this because the entire function of the card system goes from ‘supporting party’ to ‘generating rDPS every whatever seconds’, 30/60 depending on expansion.

    This will not change at level 100. Astrologian still will not have any way to effectively ‘support their party’ outside of % damage dealt buff, and like 40 million HP shield / mitigation skills. They draw 3 cards every pull but 1 is a regen (which is more healing than buff) and one is damage mitigation (see the million threads about healer/rank issues to understand the problem with that).

    Further compounding that issue is that substats are so unbalanced and disproportionate in value that they couldn’t even try to break up ‘damage up buffs’ into ‘crit buff / dhr buff, det buff’. People would just fish for the crit one and throw the other away.

    Basically, Astrologian suffers more than almost any other job from the fact ‘party support’ has been completely condensed to ‘you give an damage up buff to someone’, when they could at least try to make it more interesting
    (4)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,486
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tunda View Post
    Crit, Determination, Haste, Direct Hit..

    My fantasy of the job is astrologian can give buffs to increase stats for period of time
    They tried that in HW/SB, guess what, it all came down to Spread Balance as the one thing you wanted. You could get away with a spread spear, but it was deemed inferior.

    However, regardless of that, I still do not understand the correlation between players having attributes and that being a detriment to AST having different cards. Having different cards that increase different stats is still a thing you can do, regardless of whether every job has a standardised set of stats or not.

    Quote Originally Posted by Connor View Post
    Basically, Astrologian suffers more than almost any other job from the fact ‘party support’ has been completely condensed to ‘you give an damage up buff to someone’, when they could at least try to make it more interesting
    Old cards were damage up (Balance), GCD speed up (Arrow), oGCD speed up [later changed to Crit rate up] (Spear), mitigation (Bole), TP refresh (Spire) and MP refresh (Ewer). Despite this, all everyone wanted was Balance and later Spear as a lesser Balance.

    You also had the fact you could enhance cards to change effects, enhance (made stronger), extend (longer buff) and spread, made them AoE. there was quite a system behind it all, but it all boiled down to several things. The first being, you couldn't guarantee Bole would be up for a mechanic, so you couldn't rely on it over other tools. TP and MP refresh were made redundant by Bards/Machinists, plus, it couldn't be relied upon, plus you didn't know if the players in question had a Lucid/Invigorate about to come off of cooldown, which would make the card a wasted use.

    This leaves Balance, Arrow and Spear. Starting with Arrow, getting arrow was bad, you went though your resources much quicker and so you were more likely to run out. Exception being BLM, having basically unlimited resources. Next, Spear. Originally being an oGCD recast reducer, it caused issues with alignment, especially for things like Trick Attack, plus, just like the GCD, the effect only took place if you used the oGCD when you had Spear up, which limited it's usefulness even more.

    So, now we are at Balance and Spear 2.0 (crit increase). Both increased damage in different ways, Balance increased the party damage more mathematically than Spear, so it was the one that was preferred over Spear.

    So really, it was down to RNG making mitigation/resource gain useless, one making the party do less damage due to lack of resources later in fights and the prevalence of damage is king that essentially forced players into spread Balance or spread Spear as your only 2 real options. If you want to have something more interesting, why not bring forward some suggestions, keeping in mind what has come before and how the player base treated it.
    (6)
    Last edited by Mikey_R; 06-23-2024 at 12:21 AM.

  7. #7
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    They tried that in HW/SB, guess what, it all came down to Spread Balance as the one thing you wanted. You could get away with a spread spear, but it was deemed inferior.

    However, regardless of that, I still do not understand the correlation between players having attributes and that being a detriment to AST having different cards. Having different cards that increase different stats is still a thing you can do, regardless of whether every job has a standardised set of stats or not.



    Old cards were damage up (Balance), GCD speed up (Arrow), oGCD speed up [later changed to Crit rate up] (Spear), mitigation (Bole), TP refresh (Spire) and MP refresh (Ewer). Despite this, all everyone wanted was Balance and later Spear as a lesser Balance.

    You also had the fact you could enhance cards to change effects, enhance (made stronger), extend (longer buff) and spread, made them AoE. there was quite a system behind it all, but it all boiled down to several things. The first being, you couldn't guarantee Bole would be up for a mechanic, so you couldn't rely on it over other tools. TP and MP refresh were made redundant by Bards/Machinists, plus, it couldn't be relied upon, plus you didn't know if the players in question had a Lucid/Invigorate about to come off of cooldown, which would make the card a wasted use.

    This leaves Balance, Arrow and Spear. Starting with Arrow, getting arrow was bad, you went though your resources much quicker and so you were more likely to run out. Exception being BLM, having basically unlimited resources. Next, Spear. Originally being an oGCD recast reducer, it caused issues with alignment, especially for things like Trick Attack, plus, just like the GCD, the effect only took place if you used the oGCD when you had Spear up, which limited it's usefulness even more.

    So, now we are at Balance and Spear 2.0 (crit increase). Both increased damage in different ways, Balance increased the party damage more mathematically than Spear, so it was the one that was preferred over Spear.

    So really, it was down to RNG making mitigation/resource gain useless, one making the party do less damage due to lack of resources later in fights and the prevalence of damage is king that essentially forced players into spread Balance or spread Spear as your only 2 real options. If you want to have something more interesting, why not bring forward some suggestions, keeping in mind what has come before and how the player base treated it.
    ur forgetting the boost that cards could give other cards, arrow was great to get back then because it increased the duration of a card'


    every stormblood card had a use even if it was to just boost or spread another card, also arrow was god tier if your team had multiple mages instend of mele dps in some case i remember it being way better than even balance.


    I feel like balance just got way to many looks because most peoples brains are like more damage =better but honestly speed out ranks damage its like how bleach explains it you can do more damage but you will have less attacks from that, the more attacks you have can honestly = way more damage than just pure damage boost.

    kinda why i dislike how they design combat its 1 dimonsal and only revolves around damage
    (3)
    Last edited by Graveyardprincess; 06-23-2024 at 12:39 AM.

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,486
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    ur forgetting the boost that cards could give other cards, arrow was great to get back then because it increased the duration of a card'
    I did mention that.

    Quote Originally Posted by Graveyardprincess View Post
    every stormblood card had a use even if it was to just boost or spread another card, also arrow was god tier if your team had multiple mages instend of mele dps in some case i remember it being way better than even balance.
    If a cards only use is to use it's secondary effect and never it's main effect, does that seem like good design? As for Arrow, already mentioned it was good for BLM, but others suffered for it, will explain in a bit more below.

    Quote Originally Posted by Graveyardprincess View Post
    I feel like balance just got way to many looks because most peoples brains are like more damage =better but honestly speed out ranks damage its like how bleach explains it you can do more damage but you will have less attacks from that, the more attacks you have can honestly = way more damage than just pure damage boost.
    The problem isn't necessarily in the then and there. Sure, there might be cases where Arrow was superior (See BLM), however, for every other job, Arrow just made them go through resources quicker. Once you were out of resources, you couldn't do anything, which loses you even more damage over just using Balance or Spear. Even if you wanted to use spread Spire/Ewer to counter that, using up a card draw to do that would also result in less damage, as you could have just used 2 spread Balance/Spear for more damage without the threat of lack of resources.

    Even today, where melees have no TP, Arrow wouldn't do well on them as jobs are tuned for a certain number of actions per 60/120 second window so that they have the right number of resources once the 2 minute window hits that they can properly perform their rotation. Speeding it up leads to having to dump resources early, which means it isn't in the window, or you overcap, which is a damage loss.

    Quote Originally Posted by Graveyardprincess View Post
    kinda why i dislike how they design combat its 1 dimonsal and only revolves around damage
    If you wanted, yo ucould make all cards provide some sort of utility that doesn't involve damage at all, then you would have a true choice of what to use, however, you still run into the issue of unpredictability in that you cannot plan to use a card for a certain mechanic as you cannot guarantee you have it in the moment. The cards in DT, whilst having no RNG, you can plan around using them as you know what you have access to in a fight and can subsequently play around that.

    Whether someone thinks this is good or not is entirely on them. I don't play AST much so I'm not going to comment on whether it is good or not. That is for the AST players to decide.
    (2)

  9. #9
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
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    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    I did mention that.



    If a cards only use is to use it's secondary effect and never it's main effect, does that seem like good design? As for Arrow, already mentioned it was good for BLM, but others suffered for it, will explain in a bit more below.



    The problem isn't necessarily in the then and there. Sure, there might be cases where Arrow was superior (See BLM), however, for every other job, Arrow just made them go through resources quicker. Once you were out of resources, you couldn't do anything, which loses you even more damage over just using Balance or Spear. Even if you wanted to use spread Spire/Ewer to counter that, using up a card draw to do that would also result in less damage, as you could have just used 2 spread Balance/Spear for more damage without the threat of lack of resources.

    Even today, where melees have no TP, Arrow wouldn't do well on them as jobs are tuned for a certain number of actions per 60/120 second window so that they have the right number of resources once the 2 minute window hits that they can properly perform their rotation. Speeding it up leads to having to dump resources early, which means it isn't in the window, or you overcap, which is a damage loss.



    If you wanted, yo ucould make all cards provide some sort of utility that doesn't involve damage at all, then you would have a true choice of what to use, however, you still run into the issue of unpredictability in that you cannot plan to use a card for a certain mechanic as you cannot guarantee you have it in the moment. The cards in DT, whilst having no RNG, you can plan around using them as you know what you have access to in a fight and can subsequently play around that.

    Whether someone thinks this is good or not is entirely on them. I don't play AST much so I'm not going to comment on whether it is good or not. That is for the AST players to decide.
    that what ast fun was you had to look at your party and figure out what cards were best for the situations you were in, that why it was amazing design in stormblood
    (0)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,486
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    that what ast fun was you had to look at your party and figure out what cards were best for the situations you were in, that why it was amazing design in stormblood
    Fishing for spread balance or spread spear in 99% of cases is what made AST fun?
    (3)

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