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  1. #1
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    It's quite funny that the game actually gets easier as you progress through the levels (I think they probably peaked around 70 where Ivalice raids were designed).

    The sad part is that if they hadn't nerf all the content up to 50, they'd be the most challenging content in the game lol, like the invisible coin-counter attacks in Aurum Vale or even any of the WoD alliance bosses, I still see lots of deaths at some of the parts even.

    Meanwhile we had 0 issues during day 1 dungeons or Thaleia alliance raid (seemingly advertised as the same difficulty as Orbonne no less!).
    And it's definitely because the game really babies you in every single battle where the boss is already at 60% after 2 "tutorial" attacks...

    But then they increase the "difficulty" by adding cheap dooms/one-shots and no-rez mechanics where you basically have no chance of getting better unless you wipe and restart. It's either baby mode or savage mode in this game
    (17)

  2. #2
    Player
    Rikka_Chu's Avatar
    Join Date
    Apr 2024
    Posts
    30
    Character
    Rikka Chu
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shikiseki View Post
    It's quite funny that the game actually gets easier as you progress through the levels
    Its because you already seen it and done this. They cant come up with any new mechanics that would be suited for normal mode content, other than reusing and mixing what we already seen.
    (4)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,335
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rikka_Chu View Post
    Its because you already seen it and done this. They cant come up with any new mechanics that would be suited for normal mode content, other than reusing and mixing what we already seen.
    That's not true considering wow still has new mechanics in its dungeons/lfr raids 20 years later
    the devs are just not being creative enough
    (0)