Dips has always been low on the DPS side. That's our achilles and will be until we convert our glad and mage glut to DPS jobs. Right now we live and die by battle regimens. Only way for us to smoothly kill NMs. Other shells seem to just ranger rangers on their rangers like they learned to in FFXI, and unfortunately it works better than any real tactics just like in FFXI. Do I respect that kind of fad job kill? No. Not when relying on crutch and fad jobs is used as a surrogate for skill.
So we show up and see one shell fighting the great buffalo this week. 4 rangers just spamming crap on it, it's trapped in a rock and not even hitting the tank. Is that the skill we're supposed to be looking for?
We show up to dodore and see another shell with eyes all over the place, facing every which-a-way, running back and forth and back and forth to the crystal, dodore dies because the only stable thing in this whole Benny Hill circus is a gladiator, two rangers, and a conjurer on dodore...then the whole team just chickenwusses it out of there when dodore goes down. Is that the skill we're supposed to admire?
Marauders in cowls at great buffalo. How about that skill?
Low-manning isn't about skill, let's cut the pretenses here. We have better gear than most other endgame shells. Somehow, and this is really the odd thing, we wear appropriate gear to the fights. We use better battle regimens. We put on more incpacitations. But our job mix is not good, and it shows.
Some of our members deserved to eat that crow, yes. We clearly aren't as good a performance shell as some of them insisted. But don't act like it's a skill issue. Federation of Windurst can bumble through Uraeus with no regimens, no defined tank, and dropped protect and shells and didn't rage it. We fought it like a smooth machine and it raged. Skill is not determining the outcomes of these fights. Rangers are.
1 glad 3 rangers and 2 conjurers can whip our 8 man team thoroughly, no matter how poorly they play or how well we do. We know that. You all know that.
Too many mages. Too many gladiators. And some **** talkers that just got pwned. Now we only have two issues to work on.


