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  1. #1
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    Mar 2011
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    45
    Quote Originally Posted by Peregrine View Post
    Dips has always been low on the DPS side. That's our achilles and will be until we convert our glad and mage glut to DPS jobs. Right now we live and die by battle regimens. Only way for us to smoothly kill NMs. Other shells seem to just ranger rangers on their rangers like they learned to in FFXI, and unfortunately it works better than any real tactics just like in FFXI. Do I respect that kind of fad job kill? No. Not when relying on crutch and fad jobs is used as a surrogate for skill.

    So we show up and see one shell fighting the great buffalo this week. 4 rangers just spamming crap on it, it's trapped in a rock and not even hitting the tank. Is that the skill we're supposed to be looking for?

    We show up to dodore and see another shell with eyes all over the place, facing every which-a-way, running back and forth and back and forth to the crystal, dodore dies because the only stable thing in this whole Benny Hill circus is a gladiator, two rangers, and a conjurer on dodore...then the whole team just chickenwusses it out of there when dodore goes down. Is that the skill we're supposed to admire?

    Marauders in cowls at great buffalo. How about that skill?

    Low-manning isn't about skill, let's cut the pretenses here. We have better gear than most other endgame shells. Somehow, and this is really the odd thing, we wear appropriate gear to the fights. We use better battle regimens. We put on more incpacitations. But our job mix is not good, and it shows.

    Some of our members deserved to eat that crow, yes. We clearly aren't as good a performance shell as some of them insisted. But don't act like it's a skill issue. Federation of Windurst can bumble through Uraeus with no regimens, no defined tank, and dropped protect and shells and didn't rage it. We fought it like a smooth machine and it raged. Skill is not determining the outcomes of these fights. Rangers are.

    1 glad 3 rangers and 2 conjurers can whip our 8 man team thoroughly, no matter how poorly they play or how well we do. We know that. You all know that.

    Too many mages. Too many gladiators. And some **** talkers that just got pwned. Now we only have two issues to work on.
    on moscow we used to have 30+ people every NM night, people would join in and outa group, so sometimes we had a couple arcs, sometimes we didn't, i wouldn't call that "cheating", i would call that playing the game, and all NM LS are geared to hell so idk where ur pulling that dips are better geared then most end game LSs, also i haven't been in a NM fight where mages didn't pitch in on dps for over 3 months now so it helps, just fyi
    (0)
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  2. #2
    Player
    XenoZero's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    56
    Character
    Xeno Zero
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Peregrine View Post

    So we show up and see one shell fighting the great buffalo this week. 4 rangers just spamming crap on it, it's trapped in a rock and not even hitting the tank. Is that the skill we're supposed to be looking for?
    http://www.youtube.com/watch?v=5K3bFQvY1BM

    You mean that trap? who cares, we did what works. and we succeeded. kudos to anyone else who can do the same trick
    (1)
    Last edited by XenoZero; 04-01-2011 at 08:12 AM.

  3. #3
    Player
    Jormungand's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    64
    Character
    Immortal Guy
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    So what does this mob drop anyway? Seems a lot of drama over him.
    (0)
    Characters:
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  4. #4
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    It sounds to me like you're saying, "The way we do things may not work, but at least we're keepin' it real!"

    The fact that archers do more damage than gladiators is not an imbalance. It's the way SE designed them. Is the fact that gladiators can take more damage than archers also an imbalance?

    Besides, watch that video. I see more than one archer. That party is hardly without its share of DPS.

    What's regrettable is the member of Diplomats that deserved to eat the most crow was not present at Tuesday night's wipe.

    We fought it like a smooth machine and it raged.
    You did not see us take down Uraeus twice earlier in the evening, where our clearly defined tank did not lose hate once, battle regimens were executed precisely, and buffs were kept up right on schedule. We were hardly "bumbling".
    (1)

  5. 04-01-2011 03:02 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  6. #6
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Eekiki View Post
    It sounds to me like you're saying, "The way we do things may not work, but at least we're keepin' it real!"

    The fact that archers do more damage than gladiators is not an imbalance. It's the way SE designed them. Is the fact that gladiators can take more damage than archers also an imbalance?

    Besides, watch that video. I see more than one archer. That party is hardly without its share of DPS.

    What's regrettable is the member of Diplomats that deserved to eat the most crow was not present at Tuesday night's wipe.



    You did not see us take down Uraeus twice earlier in the evening, where our clearly defined tank did not lose hate once, battle regimens were executed precisely, and buffs were kept up right on schedule. We were hardly "bumbling".
    I didn't say archers were imbalanced because they damage more than glads, strawman. I said the setup was imbalanced because we have too many mages and gladiators, and archers are imbalanced because they out-DPS marauders lancers and pugs by at least 30%. If you rely on 3 and 4 archers to kill your NMs for you, you're not skilled. You've got a high golf handicap. Sam sam sam brd brd cor-getters.

    What I'm saying is that skill has nothing to do with any of this. If we're doing something wrong, then it's just wrong done well. I don't know. I'm not a part of our deficiency because I'm not a DPS yet. Maybe we need to drop emphasis on battle regimen if this setup should have been done better. None of the DPS are poorly equipped. It's got to be one of the most boring 30 minutes in the game, as no tanks died until they were hit for 9999 and it switched targets maybe once.

    What am I going to do, throw in a 55 damage profundity when it's up? Maybe we need to scrap the way we damage altogether. We lose a lot of DPS just waiting on regimen stragglers.
    (0)
    Last edited by Peregrine; 04-01-2011 at 03:16 AM.

  7. 04-01-2011 03:17 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  8. #8
    Player

    Join Date
    Mar 2011
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    65
    Quote Originally Posted by Peregrine View Post
    What am I going to do, throw in a 55 damage profundity when it's up? Maybe we need to scrap the way we damage altogether. We lose a lot of DPS just waiting on regimen stragglers.
    Errr.... i dont kow if you have a mage job or not but on ureaus u can do any where from 45 - 200+ dmg on it. Maybe you should look into that. This is not to blast you or your mages, just a suggestion to solve your dps problems.
    (0)

  9. 04-01-2011 03:15 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  10. #10
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    This is my opinion based on my observations, and I'm hardly an expert, but I think there was a lack of planning and communication amongst the mages, because they were overcuring and overbuffing, and they could have been contributing to the DPS a bit more. That's either poor planning or a lack of faith in the tank's HP pool.
    (0)

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