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  1. #10
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    694
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Capstone View Post
    It's whatever you make of it. I find week 1 prog healing to be very fun. Reclearing is more dull to be sure but it's dull on every job--opinion me.


    This is week 1, the nuke is still by far the most used action (add or give 10-20 casts of the aoe GCD depending on the fight, it doesn't change much). Not even there healers are engaging because the damage profiles in XIV are predictable as fuck, party support is too spread and the high end fights have so many body checks that recovery is starting to stop being valuable.

    You may find reclears boring on other jobs (and even there you have to admit healers are more boring, leaving us with maybe 1-2 fights per tier with mild engagement for 1 week, amazing design) but the biggest difference and what makes the other jobs far better is how they reward job mastery with better gameplay.

    If you play a dps proper mastery of the job mechanic, combos, whatever feeds into the job systems, allows you to break more often the monotony of the filler rotation and have more engaging gameplay. Healers work the complete opposite, to begin with the jobs barely have mechanics when it comes to healing, almost everything is generic and more often than not there is no resource management involved, but also the mastery of those lackluster job mechanics and cooldowns reward you with more filler making your rotation more repetitive and boring. It's a textbook example of what not to do to create a satisfying gameplay loop
    (20)
    Last edited by WaxSw; 06-20-2024 at 12:29 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.