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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Capstone View Post
    It's whatever you make of it. I find week 1 prog healing to be very fun. Reclearing is more dull to be sure but it's dull on every job--opinion me.


    This is week 1, the nuke is still by far the most used action (add or give 10-20 casts of the aoe GCD depending on the fight, it doesn't change much). Not even there healers are engaging because the damage profiles in XIV are predictable as fuck, party support is too spread and the high end fights have so many body checks that recovery is starting to stop being valuable.

    You may find reclears boring on other jobs (and even there you have to admit healers are more boring, leaving us with maybe 1-2 fights per tier with mild engagement for 1 week, amazing design) but the biggest difference and what makes the other jobs far better is how they reward job mastery with better gameplay.

    If you play a dps proper mastery of the job mechanic, combos, whatever feeds into the job systems, allows you to break more often the monotony of the filler rotation and have more engaging gameplay. Healers work the complete opposite, to begin with the jobs barely have mechanics when it comes to healing, almost everything is generic and more often than not there is no resource management involved, but also the mastery of those lackluster job mechanics and cooldowns reward you with more filler making your rotation more repetitive and boring. It's a textbook example of what not to do to create a satisfying gameplay loop
    (20)
    Last edited by WaxSw; 06-20-2024 at 12:29 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by WaxSw View Post
    snip
    properly mastering healing is mastering the healing kits and the fight. this image means literally nothing without telling us which fight this actually pertains to and it just means you're seeing an optimized healing parse. our fun comes from planning ahead and recovering from mistakes. it's not a textbook example of anything other than the role rightfully not being for everyone
    (3)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mutsukki View Post
    properly mastering healing is mastering the healing kits and the fight. this image means literally nothing without telling us which fight this actually pertains to and it just means you're seeing an optimized healing parse. our fun comes from planning ahead and recovering from mistakes. it's not a textbook example of anything other than the role rightfully not being for everyone
    Its my own parse, feel free to go the forbidden page and look the week one clear of p9s. I wanted to add the one from p3s since it had an unusually high GCD count thanks to the buff but the page didn't allow me.

    The textbook example does not come from the parse. It comes from basic understanding how the game works. The better you become, the more you get from your cooldowns, the more you get from your cooldowns the less you need to heal, the less you heal the more you nukespam (assuming you don't have already 100% damage uptime) which is unfun, repetitive and generic. It's not rocket science to understand how in a scripted game with healing slots having a proper downtime kit is essential, even WoW knows that and the healers there actually heal
    (12)
    Last edited by WaxSw; 06-20-2024 at 12:35 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by WaxSw View Post
    Its my own parse, feel free to go the forbidden page and look the week one clear of p9s. I wanted to add the one from p3s since it had an unusually high GCD count thanks to the buff but the page didn't allow me
    first floors are usually easier, i wasn't doubting your parse, i'm just saying it could be for anything and by itself that image means nothing. but like, does it really make that much of a difference if that dosis is broken up into 3 different combo skills that won't break? AST has a good DPS kit, why don't you try it week 1? it's been simplified for DT but it's still a lot of decision making and understanding the job.
    (0)

  5. #5
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mutsukki View Post
    first floors are usually easier, i wasn't doubting your parse, i'm just saying it could be for anything and by itself that image means nothing. but like, does it really make that much of a difference if that dosis is broken up into 3 different combo skills that won't break? AST has a good DPS kit, why don't you try it week 1? it's been simplified for DT but it's still a lot of decision making and understanding the job.
    Thats why I said give ot take 10-20 GCDs because you won't go higher than that and even if those numbers are added the nukespam is well above 40% of the total actions and above 60-70% of the total GCDs of the fight. It's not proper gameplay

    I like to heal which is why I play shield healers as they contribute the more to the total hps on average, but opening a bit of the AST can of worms:


    Do you really think that is a good dps kit? Is our standard already that low? and that is without counting DT simplification which will reduce the decision making (Ast from the same fight as above)

    No one said combos or anything like that (to begin with 1-2-3 combos don't exist in isolation, they feed to other job mechanics), we are casters too, literally not a single caster has a 1-2-3 combo as their filler and in the past healers had better dps rotations without combos. We could have procs, we could have dots, we could have priority systems, we could have builder-spenders, we could have actual resource management and even burst phase combos like RDM, there is a lot we could have that would be compatible with healing and make the job rewarding.
    (17)
    Last edited by WaxSw; 06-20-2024 at 12:50 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mutsukki View Post
    does it really make that much of a difference if that dosis is broken up into 3 different combo skills that won't break?
    You can have engaging healer DPS kits that don't add extra buttons and don't use 123 combos. (123 combos isn't a popular alternative in the healer forums. It basically adds mechanical complexity without any actual gameplay engagement. You're not thinking about what you're pressing next beyond following the lit up key.)
    (2)