Quote Originally Posted by lulunami View Post
I misremembered. They removed Energy Drain at 5.0 patch. Then they put it back in patch 5.05.

https://ffxiv.consolegameswiki.com/wiki/Energy_Drain

The problem with removing Energy Drain, was that there was nothing to use it on. You just dumped it into Sacred Soil or dumped it into Lustrate if Sacred Soil was on CD. Instead of damage and MP restoration, you just spend Aetherflow on overhealing.

My point still stands about 4.0 SCH and their MP economy though. These are the thought players had at the time for Stormblood.


https://www.reddit.com/r/ffxiv/comme...yk&sh=9983a570

https://www.reddit.com/r/ffxiv/comments/6lo9b3/sch_being_useless_overblown/
The problem is they removed energy drain without adjusting the boss encounters and raid damage to account for such a change. IIRC it was reverted before savage came out anyways so the fights we were dumping soil and lustrate on was extreme titania. It would have been a good change if the damage output was such higher. Since using lustrate and soil is much more fun than using energy drain. Especially since the MP concerns were fixed regardless of ED, as ED no longer gives mp back anyways. Obviously some people want sch to stay the way it has been since stormblood forever, but I hope we can remove ED (or untie to aetherflow) and actually make aetherflow interesting instead.