Majority is busy either playing the game or playing other games while they wait for Early Access or Dawntrail to drop. Majority is generally quiet and pleasant to interact with IMO.
theyre mostly social players or story players. You can see with how much they talk about the new dye system or facewear on other social media compared to the new job changes coming. They literally don't about the higher end content and job design at all.
na, its people who understand more about how the game works, watching many of you complain so hard about this is kind of funny.
the game is balanced around raids, and end gme content, dungeons could, for the most part, can be cleared by most comps of jobs. Its all about the skill of the players.
There is no skill around pressing bloodwhetting every 25 seconds and becoming an immortal godna, its people who understand more about how the game works, watching many of you complain so hard about this is kind of funny.
the game is balanced around raids, and end gme content, dungeons could, for the most part, can be cleared by most comps of jobs. Its all about the skill of the players.
And let’s ignore dungeons for a second. Damage profiles in savage and ultimate are a mess as well to the point I’m spending 73% of my casts in TOP pressing broil as the SHIELD healer. Aren’t people constantly saying shield healer is the most stressful role in high end content. I don’t even know why I’m called the shield healer when I barely have 1/5th of the total raids mitigation
Healers are redundant in casual content and glorified glare bots in high end content. There is no content where healers are well designed
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I think Bloodwhetting does need to be nerfed in AOE situations, but I don't think they should completely get rid of its AOE capabilities -- getting showered in health is part of WAR's appeal. What they could do is make it so that you only get the heal effect from one GCD, and the cure potency changes depending on if you use a singe target or AOE weapon skill. It could be like 800 potency from a single target weapon skill, and like 100-200 potency using an AOE weapon skill. This way, it remains strong in single target fights, and doesn't scale as extremely as it does currently in AOE situations.
It be easier to just make it like all their attacks with aoe falloff, just make it 400 for first target and 90% less for each. Thats still a lot of healing.I think Bloodwhetting does need to be nerfed in AOE situations, but I don't think they should completely get rid of its AOE capabilities -- getting showered in health is part of WAR's appeal. What they could do is make it so that you only get the heal effect from one GCD, and the cure potency changes depending on if you use a singe target or AOE weapon skill. It could be like 800 potency from a single target weapon skill, and like 100-200 potency using an AOE weapon skill. This way, it remains strong in single target fights, and doesn't scale as extremely as it does currently in AOE situations.
theres a reason why Kardia isn't a direct conversion of damage to healing so I don't know why WAR has it.
Imagine if kardia actually healed 170 potency per enemy hit in AOE, the tanks would have nothing to do because they’d be healed faster than they take damage
Would they enjoy just being a glorified hate director while the healer is completely dictating the encounter
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If that's how Sage played I'd actually try playing a Healer.
I dunno primarily in Boss Fights Tanks are just Aggro Magnet. Bosses reposition themselves so it's not like Tanks do a whole lot.
simply wrong, but you all keep on with this "strike"There is no skill around pressing bloodwhetting every 25 seconds and becoming an immortal god
And let’s ignore dungeons for a second. Damage profiles in savage and ultimate are a mess as well to the point I’m spending 73% of my casts in TOP pressing broil as the SHIELD healer. Aren’t people constantly saying shield healer is the most stressful role in high end content. I don’t even know why I’m called the shield healer when I barely have 1/5th of the total raids mitigation
Healers are redundant in casual content and glorified glare bots in high end content. There is no content where healers are well designed
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