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  1. #1
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    Quote Originally Posted by HyperiusUltima View Post
    Going to reference #FFXIVHealerStrike here, given the fact that it is ongoing, but wanted to highlight for everyone on the forums to see.

    Self-sustain outside of Healers is breaking the Trinity. If it is not addressed, then you may as well have thrown 4 Jobs into the trash.

    And yes, I know WAR is the biggest problem here: but for those who don't know what the Trinity System is, The Trinity System essentially is a game system that consists of three 'roles' or 'classes' or things that work together to create a balance for the game's content. When one of those roles skews more into another role? It starts to create imbalance.

    Think of a Triangle. You want the Triangle to be a perfect triangle, ideally - that way you can keep everyone happy. Tanks are the Blue Corner of the Triangle, DPS are Red Corner, and Healers are the Green Corner.

    Right now, this triangle is heavily slanted to the point it's a line. The only thing you see? A very tiny sliver of that triangle, while the Red and Blue Corners are stretched out to their extremes. That shows the state the game is in right now.

    Here's a visual.



    Corners B and C are Tanks and DPS. Meanwhile, Corner A is Healers. See how stretched out B and C are? That's because they've been getting more things that make them self-sustainable and allow them to simply take a 3rd DPS. If A is rendered unneeded, then B and C will simply take their place because they're faster - if not more efficient than Healers in terms of recovering HP. When a role loses depth, they start to become irrelevant in all types of content that isn't hard requiring a Healer to be there.

    As shown in Endwalker, Dungeons are clearable with Tanks and 3 DPS. Savage and EX was clearable with Tanks and DPS. Ultimates were cleared with Tanks and DPS.

    So, what does this have to say about content? Either the jobs themselves are overreaching their role, or the content's damage output is too low for healers to be required, not accounting for all types of avoidable damage.

    If either of these statements you say 'yes' to, then you agree with the image shown: That the Trinity is broken in such a way that you might as well not have one going into Dawntrail.
    While tanks and DPS have been overreaching, this is largely because Square Enix has removed sources of role identity from tanks and DPS, and therefore have to compensate and add new "toys" to those roles.

    Tanks got their aggro management and positioning removed. To compensate, SE gave them spot healing.

    DPS got their damage synergy removed, so SE gave them "synergy" in the form of mitigations.

    I've been mainly playing "other games" as so many in this forum loves to tell people to do. You actually feel like tanking in other MMOs. You are there soaking damage, parrying the boss, taunting the boss like a Chad, eating mechanics everyone else has to dodge for, defending your squishy party members to let them get uptime... There is none of that tank identity in FF14 anymore. Tanks right now feel more like healers than tanks.
    (10)
    Last edited by HighlanderClone; 06-17-2024 at 08:09 AM.

  2. #2
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    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Quote Originally Posted by HighlanderClone View Post
    While tanks and DPS have been overreaching, this is largely because Square Enix has removed sources of role identity from tanks and DPS, and therefore have to compensate and add new "toys" to those roles.

    Tanks got their aggro management and positioning removed. To compensate, SE gave them spot healing.

    DPS got their damage synergy removed, so SE gave them "synergy" in the form of mitigations.

    I've been mainly playing "other games" as so many in this forum loves to tell people to do. You actually feel like tanking in other MMOs. You are there soaking damage, parrying the boss, taunting the boss like a Chad, eating mechanics everyone else has to dodge for, defending your squishy party members to let them get uptime... There is none of that tank identity in FF14 anymore. Tanks right now feel more like healers than tanks.

    Except tanks werent really the aggro managers, DPS and Healers were.


    DPS still have damage synergy, what are you even talking about. Its why we are stuck with the 2 min meta. Damage synergy.
    (5)

  3. #3
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    Rithy255's Avatar
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    Rithris Amaya
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Except tanks werent really the aggro managers, DPS and Healers were.


    DPS still have damage synergy, what are you even talking about. Its why we are stuck with the 2 min meta. Damage synergy.
    And that's why should have tried actual "aggro management" instead of designing jobs such as Ninja to do the work for you, If tanks actually ever had proper aggro management and the system still failed then sure they should go to current aggro design, but my issue with this sentiment is that it was barely tried in the first place.

    Further more to add, I think they could have at least gave tanks more dps/rotation buttons but they've been reducing that ontop of removing core aspects about the job.
    (6)

  4. #4
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    Parona's Avatar
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    Parona Majere
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    Carpenter Lv 93
    Quote Originally Posted by HighlanderClone View Post
    I've been mainly playing "other games" as so many in this forum loves to tell people to do. You actually feel like tanking in other MMOs. You are there soaking damage, parrying the boss, taunting the boss like a Chad, eating mechanics everyone else has to dodge for, defending your squishy party members to let them get uptime... There is none of that tank identity in FF14 anymore. Tanks right now feel more like healers than tanks.
    Uhm, you still can stand in moat stuff that would kill a healer or a dps, you still need to soak damage and tank swap... Don't really know what game you were playing but it doesn't seem like it was FF14. You didn't even address what's one of the bigger issues with tanking in the last expansion: to not have much dignity about where the boss is moving, because he resets all the time and has a giant ass hit box (which they seem to scale back with the net expansion).
    (1)

  5. #5
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    Quote Originally Posted by Parona View Post
    Uhm, you still can stand in moat stuff that would kill a healer or a dps, you still need to soak damage and tank swap... Don't really know what game you were playing but it doesn't seem like it was FF14. You didn't even address what's one of the bigger issues with tanking in the last expansion: to not have much dignity about where the boss is moving, because he resets all the time and has a giant ass hit box (which they seem to scale back with the net expansion).
    Lol? Here's what I said: "Tanks got their aggro management and positioning removed"

    And I don't think the pitifully little crumbs of aggro management left in the game counts as identity.
    (5)

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