The big damage attacks bother me in the sense that it's just more fire and forget potency bloat shoved into a damage multiplier window with already too much RNG variance.
The big damage attacks bother me in the sense that it's just more fire and forget potency bloat shoved into a damage multiplier window with already too much RNG variance.
*Every* job has that.
None of the jobs have any moments where you're actively engaging with the game. What little choice that is left is actively being removed. Like Gapclosers or using certain burst cooldowns during Add phases.
There's very little to no decision making. I think to some extent that's fine, but when you're only allowed to have fun for 15 seconds once every 2 minutes there's a problem.
Jobs need more post burst job mechanics and abilities.
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