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  1. #1
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    Honestly believe if the dps 1>2>3 was Scourge, Souleater and power slash. This would satisfy so many HW DRK players and newer players would prefer the cooler animations.
    Meh even adding them back for the blood combo would probably of gotten a more positive reaction.
    Yeah, would have been nice, but that would involve the dev team giving a damn. Personally I'm out, gonna play my month on release cause I stupidly bought pre order, but after that I'm ghosting. Dev's have fallen for the WoW trap, too big to fail nonsense, where they all nod along to how brilliant their decisions are, when the playerbase hate everything they've done and they are keeping people who are basically hooked on a sunk cost. I've seen this before not staying around for it again, will just play a different MMO from now on, maybe give ESO another go or something.
    (9)

  2. #2
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    DRK back in HW also had Delirium an ability like Storms Path but reduced magical dmg, so back then we had Power Slash, Soul Eater and Delirium for fun flashy combos vs what we have today which is just Soul Eater spam til the Chocobos come home.

    God I miss stacking Storms Path + Delirium + Reprisal (when Rep was exclusively DRK only) I know why it was changed it was so strong but it felt so good.
    (3)

  3. #3
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    105
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    They need to literally remove "Living Shadow" once and for all, and all skills associated to it. It's the worst that ever happened to the job. Instead of giving 2-3 dark-based spells with actual spellcasting, they just added a dumb shadow that we can never control at all.
    (10)

  4. #4
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ryskim View Post
    They need to literally remove "Living Shadow" once and for all, and all skills associated to it. It's the worst that ever happened to the job. Instead of giving 2-3 dark-based spells with actual spellcasting, they just added a dumb shadow that we can never control at all.
    I understand it's some nice flavor from the story quests, but I agree. It needs some kind of major change to it if it is going to be kept at all.

    I like the idea of it being more of an actual shadow. Like it appears next to you and literally mimicks the skills you input. Making it effectively more of a damage multiplier than a fickle DoT-pet.

    I also like the idea of it having an area of influence, like a second Salted Earth but like a GEO luopon. Maybe as like an executable blast skill.

    Or it could just be a single blast-summon spell, where it appears, does a unique attack, and disappears. And then you could summon it multiple times. Probably the least inspired option, mechanically, but at least I wouldn't need to look at it disappointingly half the time.
    (1)
    Shadowbringers derailed FFXIV. Both the story and the job/combat design. It was not worth it.

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The big damage attacks bother me in the sense that it's just more fire and forget potency bloat shoved into a damage multiplier window with already too much RNG variance.
    (3)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Absurdity View Post
    The big damage attacks bother me in the sense that it's just more fire and forget potency bloat shoved into a damage multiplier window with already too much RNG variance.
    *Every* job has that.
    None of the jobs have any moments where you're actively engaging with the game. What little choice that is left is actively being removed. Like Gapclosers or using certain burst cooldowns during Add phases.
    There's very little to no decision making. I think to some extent that's fine, but when you're only allowed to have fun for 15 seconds once every 2 minutes there's a problem.
    Jobs need more post burst job mechanics and abilities.
    (3)

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Honestly for level 100 I wouldn't even have minded very sparsely timed super attacks... But actually make it feel special? Like bring the PVP style personal limit breaks into PVE, attacks you only use maybe once per encounter. Have some actual fanfare for the level cap skills.

    More of 2 minute meta slaving is just tired however. But then the entire PVE design feels tired, so why should we expect them to actually celebrate the game reaching this point.
    (2)
    Last edited by ThorneDynasty; 06-17-2024 at 05:25 PM.

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Not to be the Blue Mage evangelist, but it has pretty simply solved the problem by just making it completely impossible to spam all its resources during a single window.

    Of course for normal jobs we have too many meta believers crying about it if even a single follow up oGCD or pitiful gap closer hit doesn't fit inside the burst window, even if to think it's a real problem, you have to completely miss that the balancing takes it into account and it's still the top DPS within it's role.

    I can only imagine the screams of "jank" and "bad design" if you gave a normal job whole second page of resources that will never be optimally usable within a 15 or 20s burst.
    (1)
    Last edited by ThorneDynasty; 06-17-2024 at 08:15 PM.

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Not to be the Blue Mage evangelist, but it has pretty simply solved the problem by just making it completely impossible to spam all its resources during a single window.

    Of course for normal jobs we have too many meta believers crying about it if even a single follow up oGCD or pitiful gap closer hit doesn't fit inside the burst window, even if to think it's a real problem, you have to completely miss that the balancing takes it into account and it's still the top DPS within it's role.

    I can only imagine the screams of "jank" and "bad design" if you gave a normal job whole second page of resources that will never be optimally usable within a 15 or 20s burst.
    Which is another problem of their own making.
    People wouldn't be so obsessed with fitting every oGCD into the 2-minute windows if the entire game didn't revolve around it.
    Missing the 20+% damage buff by 0.5 seconds when you know you're not getting any buffs for the next 105 seconds just feels bad.
    (8)

  10. #10
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by ThorneDynasty View Post
    Not to be the Blue Mage evangelist, but it has pretty simply solved the problem by just making it completely impossible to spam all its resources during a single window.

    Of course for normal jobs we have too many meta believers crying about it if even a single follow up oGCD or pitiful gap closer hit doesn't fit inside the burst window, even if to think it's a real problem, you have to completely miss that the balancing takes it into account and it's still the top DPS within it's role.

    I can only imagine the screams of "jank" and "bad design" if you gave a normal job whole second page of resources that will never be optimally usable within a 15 or 20s burst.
    Moon Flute immediately cuts you off from doing anything on expiration, which is why we also mitigate it with channel spells like Flurry or Apok if fight design allows.
    (1)
    Sometimes rumors are just... rumors.

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