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  1. #1
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Majatok View Post
    I just like to throw out that there is more to the game then savage and Roulette.

    Deep Dungeons, Field Operations (Bozja, Eureka), Solo MSQ Battles, Variant Dungeons, Fates, Hunts and more.

    In all of this content, the healer role feels superfluous and dull.
    The devs have admitted to going all in on encounter design at the expense of sanding down jobs. If they're truly going to be thinking about what to do with jobs by 8.0, it's going to be very interesting to see what they can come up with given their philosophy so far is so totally one sided.
    (2)

  2. #2
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    The devs have admitted to going all in on encounter design at the expense of sanding down jobs. If they're truly going to be thinking about what to do with jobs by 8.0, it's going to be very interesting to see what they can come up with given their philosophy so far is so totally one sided.
    I honestly don't have much hope for 8.0. They said increased job individuality and that they won't make jobs more simple. Job individuality could just be different spell effects and they keep healers at the same bar as they are now but not lower. Personally i'll be keeping a bare minimum of expectations, seems to have worked for me so far.
    (11)

  3. #3
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    IMO the content that the majority of the playerbase interacts with should be one of the pieces of content that highlights how useful each role is to the team the most, making an entire role feel worthless to even be in it is terrible game design and should be looked at improving.
    Perhaps SE assumes everyone will do Savage/Ultimates at one point? It doesn't help they seem more apt to listen to content creators in regards of that, but we have seen examples of raiders also dissatisfied with the current state of healers. People who say it's fine are non-main healers so there's strong (or little) bias.

    But endgame content isn't necessarily raiding for majority of people, for some it's crafting/gathering, for some housing... It just doesn't make sense why so fixated on allowing healers to be this boring.

    Quote Originally Posted by Niroken View Post
    I honestly don't have much hope for 8.0. They said increased job individuality and that they won't make jobs more simple. Job individuality could just be different spell effects and they keep healers at the same bar as they are now but not lower. Personally i'll be keeping a bare minimum of expectations, seems to have worked for me so far.
    If YoshiP wants healers to output DPS, then one solution would be to turn all healers into offensive support or something similar. Strip them of their GCD heals, increase potency on oGCD because those would be used more rarely. Instead, they could add support with buffs and benefits.
    (0)