Quote Originally Posted by Majatok View Post
I just like to throw out that there is more to the game then savage and Roulette.

Deep Dungeons, Field Operations (Bozja, Eureka), Solo MSQ Battles, Variant Dungeons, Fates, Hunts and more.

In all of this content, the healer role feels superfluous and dull.
The devs have admitted to going all in on encounter design at the expense of sanding down jobs. If they're truly going to be thinking about what to do with jobs by 8.0, it's going to be very interesting to see what they can come up with given their philosophy so far is so totally one sided.