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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,718
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    This is totally independent of my opinions over on healer strike and more to do with my enjoyment when I play tank

    ALL THE TANKS NEED TO BE NERFED

    Tanks are physically unable to die in casual content (DRK in mob packs is an exception). They take less damage than the party with 6 vuln stacks, you can survive busters with 8 vuln stacks unmitigated, anything below a normal raid hell you can actively chase vuln stacks and you won’t die

    In most dungeons and trials at this point as a tank I just stand in one place and never move and collect whatever vuln stacks hit me in that one place and I just………don’t die (and the healer isn’t even power healing me, I’m just using my own healing)

    What fun is there in being physically unable to die

    Side note i do agree with the OP premise that within the tank role WAR is too strong but the entire role is too strong right now
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,926
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This is totally independent of my opinions over on healer strike and more to do with my enjoyment when I play tank

    ALL THE TANKS NEED TO BE NERFED

    Tanks are physically unable to die in casual content (DRK in mob packs is an exception). They take less damage than the party with 6 vuln stacks, you can survive busters with 8 vuln stacks unmitigated, anything below a normal raid hell you can actively chase vuln stacks and you won’t die

    In most dungeons and trials at this point as a tank I just stand in one place and never move and collect whatever vuln stacks hit me in that one place and I just………don’t die (and the healer isn’t even power healing me, I’m just using my own healing)

    What fun is there in being physically unable to die

    Side note i do agree with the OP premise that within the tank role WAR is too strong but the entire role is too strong right now
    While I do agree that all tanks are in need of some sort of nerf, I don't wanna just outright remove/nerf strong cooldowns, I think one conversation we had was about sustain, where I think sustain is fine it just needs to be reduced and balanced out; I actually think baseline mitigation plays a massive role into why tanks feel very powerful defensively and why most don't need a healer.

    Warrior is sort of a anomaly to this though, it's self healing is so absurdly strong even if its defensive value was reduced a lot I don't think it would be enough to make this tank feel "over powered" in wall to wall due to how blood whetting works and just the sheer volume of how much sustain tools warrior has added to every one of their defensive skills. Warrior is even a problem after ARR in this regards

    I think a good and interesting way to do this is nerf down tanks base defensive value (aka removing/reducing the tank passive), so that cycling mitigations properly becomes more interesting on tank, I'd want tank gameplay to have more importance on using your defensives.

    At the end of the day I'd personally like tank responsibility to be high with, raid wides and target mit's but I also think that current tanking somewhat fails with that... It should require decent team work for a tank/healer to wall to wall pull in a dungeon, instead of one job being able to fully carry the other through it with situations like warriors absurd per enemy hit heal.
    (1)
    Last edited by Rithy255; 06-16-2024 at 12:34 PM.

  3. #3
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Week1 p8s disagree


    Drk - gnb >>>>>>> other tanks
    (1)

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