This is totally independent of my opinions over on healer strike and more to do with my enjoyment when I play tank
ALL THE TANKS NEED TO BE NERFED
Tanks are physically unable to die in casual content (DRK in mob packs is an exception). They take less damage than the party with 6 vuln stacks, you can survive busters with 8 vuln stacks unmitigated, anything below a normal raid hell you can actively chase vuln stacks and you won’t die
In most dungeons and trials at this point as a tank I just stand in one place and never move and collect whatever vuln stacks hit me in that one place and I just………don’t die (and the healer isn’t even power healing me, I’m just using my own healing)
What fun is there in being physically unable to die
Side note i do agree with the OP premise that within the tank role WAR is too strong but the entire role is too strong right now


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