

Tbh, that idea sounds like significantly more of a headache than the current system.It should be really simplified, but robust.
So, say we have core pigments (red blue yellow etc), then some fancy pants materials like “metallic shavings” of “glossy finish”.
Then I dye my armor some color (let’s say Dalamud Red), and it says:
This color will use 6 vials of red, 2 vials of black, one vial of blue”.
Then just make the dyes based on hexadecimal.
Allow 1 red and 1 blue to replace 2 purples, etc.
Add in specialties (like I said, fancy pants) for things like sparkles/metallic/color fade or gradient…

if this game was in the hands of the forum users it would be the most boring piece of digital media in existence.
Not everything in an MMO has to be some intricate, detailed process. When you've played other games that have nice QoL in place for their glamour & dyes systems (think GW2 and WoW), it makes what we have in XIV feel so incredibly clunky and miserable.
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