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  1. #11
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    It should be really simplified, but robust.

    So, say we have core pigments (red blue yellow etc), then some fancy pants materials like “metallic shavings” of “glossy finish”.

    Then I dye my armor some color (let’s say Dalamud Red), and it says:
    This color will use 6 vials of red, 2 vials of black, one vial of blue”.

    Then just make the dyes based on hexadecimal.

    Allow 1 red and 1 blue to replace 2 purples, etc.

    Add in specialties (like I said, fancy pants) for things like sparkles/metallic/color fade or gradient…
    Tbh, that idea sounds like significantly more of a headache than the current system.
    (4)

  2. #12
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    if this game was in the hands of the forum users it would be the most boring piece of digital media in existence.
    (0)

  3. #13
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Acelyn View Post
    if this game was in the hands of the forum users it would be the most boring piece of digital media in existence.
    Not everything in an MMO has to be some intricate, detailed process. When you've played other games that have nice QoL in place for their glamour & dyes systems (think GW2 and WoW), it makes what we have in XIV feel so incredibly clunky and miserable.
    (2)

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