Quote Originally Posted by ThorneDynasty View Post
The only part I'll disagree with is that the solution includes reducing hard cast heals. Making the kit more compact but accepting healing is in fact a necessary DPS loss would probably make the role (if not game) more interesting for veterans and more accessible for newbies.

Hell, even I quietly went "for fuck sake" when I unlocked Sage and tried to figure out the hotbar setup, even though I had leveled every healer before it. Having two GCDs that can be either pure heal or shielding? Well that's easy enough, but memorizing 20 other mostly superfluous skills right off the bat is where it becomes a chore. It's no wonder average healers are so resistant to moving away from WHM.
I'm pretty sure yoshida himself said that constantly looking at hp bars was not a way to play a game... They need to keep pushing forward ways for heals to interact with dps at this point. Like I've mentioned so many times in these forums, like pvp. And coincidentally, build on what was there to begin with (original scholar).

Also reduce the heal bloat that they keep adding even in DT...

And make it so that gcd heals are not a dps loss like they've already done, but push it further with interactions, and there's no need for complex rotations or whatever. Even a simple proc-based system -maybe with procs that you can store- would keep people more engaged and on their toes.