This is wonderful! I'll happily pay the Item Search fee to have my purchases delivered via aether to my home, Limsa Lominsa. Now if only people would fill out their Search settings so I could easily find them to do things with.



This is wonderful! I'll happily pay the Item Search fee to have my purchases delivered via aether to my home, Limsa Lominsa. Now if only people would fill out their Search settings so I could easily find them to do things with.


Already moved my retainers to Gridania today. So glad for the changes! I spend most of my time in Grid anyway
Yeah this'll be great if they actually add a "Next 20-->" button to market search feature. If not it'll just make us search through 3 times the amount of places we do now to find a +1 item, or a perfect materia since there's (almost always) 20 people undercutting or selling 80 freakin NQ lightning brands or w/e... Tired as hell of combing through every ward looking for a +1 piece of lumber, +1 ore, or w/e the *&^% i need that day.


Like the concept, but dunno how much it'll be used in UD unless people are willing to move.
I hate to be on Ulda... Maybe.... we would have a non-ghost main towns... Even with the taxes that would be great...

I've been selling in Grid since the server merge. Slow volume but some stead sales. I look forward to more folks being able to buy my wares. Open those wallets people and be sure to check the Grid market NPC!
I'm quite pleased that SE has at least made an effort to fix the market congestion; there were too many times under the old development team (and during the earlier days of FFXI) where extremely serious problems were ignored for a small eternity, and it's much to my relief that those days appear to be in the process of ending.
That said, I don't buy the excuse that outdated server architecture is forcing their hand. I admit I may be underestimating just how badly the old team screwed this game up, but if the multi-market implementation does indeed require zoning just to switch NPCs, I am going to be sorely disappointed. There shouldn't even be NPCs needed in the first place; a central menu should be able to do everything.
I would be much more forgiving if they hadn't created this problem in the first place with a rushed server merge that was botched in almost every way imaginable. While this is indeed a reasonable remedy to the problem, it's half-baked enough that it should have been ready and implemented before the merge, not after a month and a half of people locked out of market wards. Additionally, I realize that I haven't seen the system yet, and it might turn out better than I'm thinking; I'm just concerned about the adding of '3' mercantile houses per city.
Also, out of curiosity - why are people praising this as though it were the next coming of sliced bread? This is nothing more than a belated (and absolutely necessary) fix to a serious problem that doesn't appear like it will go nearly as far as it should to fix some of the market issues. The amount of excuses people are making for the new dev team is ridiculous; certainly, the game is improving, but it's still essentially a high-functioning beta that we're paying for. I'm not advocating ripping them a new one for each fix that doesn't go far enough, but isn't measured gratitude a little bit better for everyone, and certainly more honest? The work is far from done, after all.


Vhailor, you do realize that you actually zone whenever you use the search counter? And in fact, did you notice that when they first implemented that function it was delayed to a lettered patch since it originally crashed the entire server when used during their testing?
Believe me, from what I gather from the way this game was originally made, they are doing a miracle by implementing this. Heck, from what I know (and look, i'm an optimist, my friends can vouch for me) this is probably going to cause a general failure on all wards anyway.
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