Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Arcanist - Time Mage, Green Mage, Geomancer
    Musketeer - Corsair (preferred), Gambler (like Setzer -- also preferred) Cannoneer, Gun Mage
    Sage or Oracle (Scepter) - Summoner or Necromancer
    Flayer (Whip) - Summoner, Ranged Blue Mage, Dancer
    Fencer - Elementalist, Illusionist

    Miscellaneous classes/jobs that I can't place with appropriate classes/jobs but would like to see in some capacity.
    Puppet Master, Assassin, Machinist, Animist, Geomancer, Onion Knight,



    Classes/Jobs I have absolutely NO desire to see return.
    Thief, Ninja, Red Mage, Ranger, Dark Knight

    Furthermore, if made correctly, Thief and Ninja can be incorporated into Musketeer and its subsequent job.

    Would like to see some brand new iterations as well.
    (0)
    Last edited by Tibian; 04-18-2012 at 09:54 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tibian View Post
    Arcanist - Time Mage, Green Mage, Geomancer
    Musketeer - Corsair (preferred), Gambler (like Setzer -- also preferred) Cannoneer, Gun Mage
    Sage or Oracle (Scepter) - Summoner or Necromancer
    Flayer (Whip) - Summoner, Ranged Blue Mage, Dancer
    I like this.
    Classes/Jobs I have absolutely NO desire to see return.
    Red Mage
    Why not? The opportunity and design is primed for Fencer => Red Mage to actually happen in a way that makes sense and is balanced without the boss-soloing idiocy we saw in FFXI. Besides, rapier and pimp hat fit well with each other. >.>

    Anyway, yes, I want Red Mage as the job for Fencer. Arcanist could go either way, though I would also like a class that is related to machinery in some way. Flayer would be interesting, provided it played at around the same range DRG currently does.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Velhart View Post
    Tamer: Beastmaster <> Summoner (Both could technically use whips as weapons and focus on pet damage, having beastmaster more physical and summoner more magic related.).
    ...
    Zookeeper(new name)

    Summoner would be exclusive for Zookeeper, Thm and Con classes

    Quote Originally Posted by DomonKasshu View Post
    I want them to bring puppetmaster back. ...
    An engineer class that should start using a mallet instead of fist(everyone know Monks own martial arts) Pups own in "Performance Arts".

    _________________________

    To the subject, I would like to mimic party members with Mime as a new class... (probably fall under performance arts as well,oops)
    But like the FFIV lore as reference, a Mimic(or Mime) would have to be a master of all Art of War and Magic... would be a tough nut to crack open IMO.
    (0)
    Last edited by PSxpert2011; 05-06-2012 at 12:15 PM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

Tags for this Thread