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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630

    C-c-c-combo Breaker Woes Begone

    Greetings!

    We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
    (80)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Good news everyone
    (1)

  3. #3
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Nice! Looking forward to it
    (0)

  4. #4
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    It sounds good, but ... why another indicator that needs same update as the monster model itself? Why not just update monster's position more efficiently?
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #5
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Soukyuu View Post
    It sounds good, but ... why another indicator that needs same update as the monster model itself? Why not just update monster's position more efficiently?
    Honestly, they just can't really.
    No matter how they swing it there's always gonna be a slight lag.
    Best they can do is take away as much as they can, but for someone like me, the lowest ping to the servers in japan is 350ms or 1/3 a second.
    That's not including lag through my ISP, there's, server lag or lag from my PC.

    I'm sure though they can make some improvements on what they had though. At the very least trick us into not noticing it as much.

    With online games there's always a little guesswork, like shooters, always aim just ever so slightly in front
    (3)

  6. #6
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Great, I guess. Though I was kinda hoping we wouldn't need this in 2.0, kinda makes me worry.
    (1)

  7. #7
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Some monster positioning can sometimes not be entirely clear cut, say with lance wielder beast-men.

    I think this indicator has less to do with graphical latency as much as confusion in the middle of all the particle effects and action. Could be wrong of course, but it would be helpful to know where the mobs is facing when it's obscured in a massive explosives and crowding bodies.
    (4)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Soukyuu View Post
    It sounds good, but ... why another indicator that needs same update as the monster model itself? Why not just update monster's position more efficiently?
    Essentially, during the shower of particle effects of most team efforts it's very, very difficult to keep track of where the frontal side of the enemy even is at all times.
    Furthermore, there are certain mobs which have ambiguous fronts, for example the majority of the Amal'jaa. You basically have to aim for their left shoulder instead of the front side of their torso because because stand in a sideways battle stance, making their 'front', that is the side that faces you, closer to their left side than their actual front side.
    (3)

  9. #9
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Love the Killer Instinct reference
    (1)

  10. #10
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Camate View Post
    Greetings!

    We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
    They're preparing us for the worst :P ? Still hoping in the server structure fix (confirmed) + Regional server.. And then we can talk of "any online game" cause almost every online game has decent structure and regional servers.
    (0)
    Last edited by Dragonheart; 06-09-2012 at 05:50 AM.

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