They "do not heal" in dungeons, 99% of the time in endgame content they are still completely necessary and it's impossible without them, that 1% at the top end who do something extreme like clearing TOP with no healers isn't the norm and should not be a basis to form an opinion on for the rest of the game.
So yes, as mentioned tank healing needs to be reduced, mainly WAR, and I do also think healers need more offensive abilities in general and then relying on oGCD heals shouldn't be demonized either, a proper mix of offense and healing should be the goal.
I also just don't think TBN is a "sacrifice and reward," it's a "break even or get punished" ability. And you're painfully naive if you think people using it for damage is inherently a negative thing. You do make a fair point that it being spammed might become an issue in gameplay, which should be a point of discussion instead of a means to levy insults, but honestly if a DRK player uses it off CD and then misses a tank buster then they fucked up, and if they're using it for more oGCD usage outside of that phase then why would that be a bad thing? Block as much damage as possible and get rewarded with a free oGCD. Everyone is always complaining about DRK being so offensively focused but still losing in damage to the WAR and GNB, so why would providing it some extra damage for proper use and timing (the thing everyone has been saying they like about TBN) be a bad thing at all? Fuck it, give it two charges like Oblation and remove Oblation, so that it CAN be used more often and provide more consistent return while retaining all of the flexibility, that'll even allow it to actually be the "shield tank," food for thought at least, at least better then throwing insults cause of ideas, k? lol
If that just won't work then the offensive uses of MP have to be reworked, or else none of it will ever change or see any additions or improvements, period.


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