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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    840
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    You can play dragoon perfectly with correct SkS and it will still drift over time as is because of the nature of the cooldowns.
    The only thing that will drift when playing properly is GSK because it cannot be queued when exiting LotD. Any other kind of drift is due to player error. DRG is one of the probably few jobs that barely drifts.

    The GSK drift is also irrelevant when downtime is involved so it's mostly a minor nuisance in full uptime fights lasting 8+ minutes, which are not too common. It's basically nothing compared to the drift that can affect other jobs, and it would've been fixed with the upcoming new system that couples/decouples related abilities. Changing the CD of GSK so that it's different from the LotD duration was another possibility, and the one that we will ultimately get although I doubt it was due to this particular question.
    (6)

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Aco505 View Post
    The only thing that will drift when playing properly is GSK because it cannot be queued when exiting LotD. Any other kind of drift is due to player error. DRG is one of the probably few jobs that barely drifts.

    The GSK drift is also irrelevant when downtime is involved so it's mostly a minor nuisance in full uptime fights lasting 8+ minutes, which are not too common. It's basically nothing compared to the drift that can affect other jobs, and it would've been fixed with the upcoming new system that couples/decouples related abilities. Changing the CD of GSK so that it's different from the LotD duration was another possibility, and the one that we will ultimately get although I doubt it was due to this particular question.
    GSK drifting means high jump and eyes become out of synch with our burst phase lol. Like it's all completely integral to the rotation yet it drifts. It's a little more than a minor nuisance. DRG is one of the few jobs that won't drift after the dawntrail changes, while currently it is one that drifts in a really significant way. I don't get why people are unenthusiastic about the changes because they are pretty much what the job needed to become perfect. To each their own though. There are tons of people on this forum that only engage with the game to be upset about it though so maybe that's the case?
    (1)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    840
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    GSK drifting means high jump and eyes become out of synch with our burst phase lol. Like it's all completely integral to the rotation yet it drifts. It's a little more than a minor nuisance. DRG is one of the few jobs that won't drift after the dawntrail changes, while currently it is one that drifts in a really significant way. I don't get why people are unenthusiastic about the changes because they are pretty much what the job needed to become perfect. To each their own though. There are tons of people on this forum that only engage with the game to be upset about it though so maybe that's the case?
    Everything you're saying in this message when it comes to drift is incorrect. Drifting as DRG on a 2.5 GCD speed in particular is due to player error. Anything else is your subjective opinion but not the fact. The GSK drift only starts affecting the rotation (i. e. pushing oGCDs out of buffs) after leaving LotD several times in the fight. This can be further reduced by trying to keep GSK as a late weave from the opener until about the 4-minute mark.

    If there were full uptime fights lasting 12:30 or more minutes, it would be relatively noticeable but it would just push 1 or perhaps 2 oGCDs out of 15s buffs, as 20s ones would still be unaffected. And this would happen mostly on the even burst at the 12:00 minute mark. However, as I said previously, these don't exist.

    DRG is not a job that drifts at all. Additionally, providing feedback on the changes does not necessarily mean being unenthusiastic. If you got that feeling from me (or other posters although each one will be different), then it means you're not taking your time to read what I'm actually saying.

    However, the drift thing (among others) has already been explained to you several times yet you keep repeating the exact same incorrect notions, so I will refrain on commenting on this further.
    (8)

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I'm just glad you're not in charge of job design. Maybe you have some weird tricks like delaying your damage spells as a late weave(not possible consistently without using alexander or noclippy which is objectively cheating), but it's a very unintuitive design and when you follow the guides, drift is inevitable after a few LotD cycles. I'm sure that you are using noclippy or alexander and I am sure you will deny it, but try playing dragoon without cheats activated. You don't have to admit it, just try it on your own time and reflect on how the job feels as is. Before the changes come out so you have some perspective.

    Dungeon design for dragoon is horrible too with the eye system. Your cooldowns and resources will always be misaligned for both bosses and trash pulls. It is so bad that I think they should add a mechanic in dungeon walls and boss walls that resets all of your cooldowns every time just to make the experience enjoyable. The better your group and your own performance is, the worse it will feel because of the timing of pull kill rates. Either way, it's going to be a lot better when LotD is on a 1 minute cooldown unrelated to mirage dive, but I still think they should do that just to make the game more enjoyable. They did it for raid and trial content between pull attempts when it used to be that cooldowns persisted between attempts. They should do it for dungeon and alliance raid content too between wall to wall sections and boss gates.
    (1)