Quote Originally Posted by Gemina View Post
This post is several pages back now, but I wanted to point out that FFXI had a solo instance to break the level cap at lv 70 against the NPC Maat. This fight, the tactics used, and requirements to win changed based on the job you faced him with. This is not an argument against you, but rather an expression on how fight design in solo instances could be made to exemplify and distinguish the roles from each other. The dev team wouldn't even have to make the solo instances different for each job, but rather based on the role. They could do this if they really wanted to. This would have been fantastic when facing Zenos at the end of EW.
They could definitely design instanced fights to be role-specific, they did it for the carriage ghosts in O5S.

For DPS, Zenos could mostly do avoidable damage but have a ton of HP and an enrage burn phase.

For tanks, Zenos could have tankbusters and if you mitigate them properly, he gets a vuln up.

For healers, Zenos could consume his own HP to boost his attacks and rarely use avoidable attacks, so you'd have to heal a lot.

But then again, that's probably extra effort that they don't want to spend.