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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VicariousXIV View Post
    But TBN being tied to and almost the entire reason for MP management is WHY the job has become so tuned down and honestly bland.
    Not really, If you removed TBN, DRK's burst would be use edge 3 times and thats it. TBN would probably also be pressed on CD because theres no reason to not.
    With TBN, you can minmax it to get 4 edges
    There's objectively more going on here.

    Quote Originally Posted by VicariousXIV View Post
    For one I don't think it would just become another Thrill as the shield breaking mechanic should stay and it then has almost all of it's current mechanics intact, cause as you mentioned when someone gets used to playing DRK it becomes kind of a non-factor to use TBN, and you get back your damage anyways, removing it's MP cost changes NONE of that, so calling it "nothing more then Thrill plus 10% mit" is kind of disingenuous.
    If you made it free but left the shield break mechanic you now have to go out of your way to break it every 25s, meaning its now a damage loss to not do that.

    Quote Originally Posted by VicariousXIV View Post
    However once it's removed from the MP pool suddenly CBU3 can actually add to the available skills that make use of MP.
    I have never once seen the developer's remove something with the intent to add something to replace it in this game's 10+ years of existence.
    Its remove, simplify, never replace. Its why literally no one believe Yoshida when he says things about Job identity coming soon™
    The end result of what your asking for is Thrill of Battle with 10% mit on a 25s cd. They're not going to bring back old skills or make a new MP system for DRK when they can just do this.
    (5)

  2. #2
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Not really, If you removed TBN, DRK's burst would be use edge 3 times and thats it. TBN would probably also be pressed on CD because theres no reason to not.
    With TBN, you can minmax it to get 4 edges
    There's objectively more going on here.
    So your argument is "don't change it cause in our opener we can get one extra oGCD?" I honestly don't give anywhere enough of a shit about one oGCD in the opener to actually want to leave the job hamstrung otherwise...

    If you made it free but left the shield break mechanic you now have to go out of your way to break it every 25s, meaning its now a damage loss to not do that.
    Then just make up for it with other abilities or potency balancing? Why is this an issue worth considering at all? If TBN were to be changed that much why would there not be allowed any other even smaller changes? I'm not saying "do this one thing in a vaccuum," I did even brought up multiple changes lol

    I have never once seen the developer's remove something with the intent to add something to replace it in this game's 10+ years of existence.
    Its remove, simplify, never replace. Its why literally no one believe Yoshida when he says things about Job identity coming soon™
    The end result of what your asking for is Thrill of Battle with 10% mit on a 25s cd. They're not going to bring back old skills or make a new MP system for DRK when they can just do this.
    No, that is not the end result, that's a baseless assumption you're using to try and justify your position by effectively ignoring most of what I've said.

    That's also factually untrue, I mean we JUST got a job actions trailer followed by the info from the media tour where we have seen that exact thing you're saying they "haven't done in 10+ years." NIN just lost Huton but got a whole new job gauge added instead, MNK just had their whole basic rotation reworked to function with a different gauge as well, BLM had several abilities removed and replaced with others that expanded their rotations. I just don't see any logical sense in sticking to such negativity to think "it can never happen so stop wanting better."
    (0)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VicariousXIV View Post
    So your argument is "don't change it cause in our opener we can get one extra oGCD?" I honestly don't give anywhere enough of a shit about one oGCD in the opener to actually want to leave the job hamstrung otherwise...
    Yes my argument is that TBN allows for a certain level of skill expression in an otherwise scripted game. This is objectively more interesting than press button.

    Quote Originally Posted by VicariousXIV View Post

    No, that is not the end result, that's a baseless assumption you're using to try and justify your position by effectively ignoring most of what I've said.
    Its REALLY not though, I can tell you haven't been around here too long. Or maybe you haven't been paying attention.
    Lets look at a recent example, the removal of plunge and how controversial that has been.
    They didn't want damage on a utility move anymore and wanted to lower DRK weaving, fine.
    So they remove the damage from the gap closer.

    What they could have done instead is allow the new gap closer to work like thunderclap, allowing you to dash to the boss or an ally, allowing added utility to make up for the lost damage.
    Maybe they could have even buffed Enhanced Unmend, you know the gap closer trait exclusive to Dark Knight, that was already so niche in EW content that it was basically useless because boss hitboxes are so big it just doesn't matter?
    Did they do either of this? nah. Just remove the damage.

    Enhanced Unmend, arguably one of the worst, most memed on traits in the game, got nerfed. And I guarantee you it didn't even cross their mind when doing making this change.
    This is the level of care they put into job reworking, bare minimum, remove, reduce, simplify, never replace or add to it

    Quote Originally Posted by VicariousXIV View Post
    BLM had several abilities removed and replaced with others that expanded their rotations. I just don't see any logical sense in sticking to such negativity to think "it can never happen so stop wanting better."
    The fact you wrote this tells me how aware you are of how well those changes are being received. You really shouldn't argue about things you don't really know anything about.
    (3)

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