You have a fundamental misunderstanding for what I'm saying, it seems, evident by your suggestions;
You're fully in the realm of "complete overhaul/rework."Literally Dark Arts in place of Edge/Flood, with [LIST]each Dark Arts offensive spender not on a CD having X effective-potency-per-MP-spent plus varied utility (be that banked MP, additional healing done, suppression, or what-have-you)
The thing is I do completely agree with that, if we could get a full rework to the job then I too think a reintroduction of Dark Arts would be a good route to take and TBN staying an MP ability would fit so much better in a kit where you're building and using MP far more frequently.
But as I've mentioned a few times now, maybe not clearly enough, we've come so far down this current iteration that those options don't work anymore, my suggestions for "easy changes" are deliberately made so the devs might actually do them.
So in THAT scenario, without overhauling the whole MP system, what new ability at the start of an expansion without any other major changes could be added into the kit that costs MP and does not interfere with the current Edge/TBN gameplay? Cause that's the reality we're in, we're not getting a major overhaul.
I honestly don't think basic timing is all that "skillful," I guess, utilizing the abilities afterwards is far more "skill" expressive, but again not that I think the other tank's defensives take much skill to use either.Not inherently, no, but it does when the strengths added specifically deemphasize skillful timing.
Don't start to get insulting just cause I don't think pre-popping is "skillful" LOLBut it's not. It's literally not. Start learning how to bank and pre-pop it. I get that the game right now, once geared, is frequently too easy to see the difference, but that goes even more all the other on-demands.
Again, that's my point, it's actual mechanics are not a reward at all, this one small auxiliary bonus in that one specific use does not equate to the whole kit being unchangeable or "skillful," it's literally a single button press.Something net-neutral literally cannot be a "reward". Again, the reward has to earn you something. In TBN's case, it's subtle but still existent: an extra Edge/Flood under raid buffs because you can use it to, in effect, bank 3k MP.
Which, again, is not my point, as expanded on above.Which, again, TBN did not remove. TBN's entry introduced the height of DRK's MP manipulations, even when discounting TBN itself. If it were the limiter, it would not have existed simultaneously with that, let alone been synergetic to it.


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