
Originally Posted by
KisaiTenshi
Doesn't work that way. It has to work the other way around, where either "healing damage (not overhealing)" fuels extra DPS functions. Denying the healer opportunities to heal, thus makes that function (eg Afflatus Misery) never happen. Sage doesn't count the damage given to calculate the healing, so as long as 1 point of damage is done, whatever Dosis and Phlegma do is like a 3/4th of a regen tick.
Like, to me. You are always going to see two different arguments presented, one from people who "healer main" and others who "green DPS".
Healer mains want to use healing exclusively, and do 100% of the healing in a fight and only do DPS functions that have extended effects (eg Holy stun, or Gravity "heavy (removed)" .)
Green DPS want to do as little healing as possible and constantly beg for more DPS functions that healers should not have time to use.
Green DPS are not healer mains, they are people who queue as healer and act as a third DPS, and play like a DPS. You encounter them a lot in Alliance raids where "wow, why are we dying so quickly, oh neither healer has cast a single heal."
If I were to change anything about the game design, I would use an internal MPS/HPS/DPS metric, and just give players a letter grade at the end on "how well you played, and the average letter grade that job has in this duty. Tanks would be graded on what % of mitigable damage they successfully blocked, and penalized on how much damage other party members take due to loss of enmity and KO's. Healers would be graded on % of damage they healed and penalized on overhealing (when there is zero healing needed) and player KO's. DPS would be graded directly upon what fraction of DPS they contributed, and penalized for taking avoidable damage and KO's.
The goal of that would be directly tell players when they're playing optimally, and when they're playing poorly without needing to use third party tools. Want the "S" grade, you must clear the duty at levelsync+ilevel sync, with the correct party composition. Tanks must retain a 100% uptime on enmity control, Healers must heal all bleed damage and all avoidable damage, and DPS must hit a DPS minimum in every encounter, and avoid all avoidable damage. A rank removes the level sync requirement, and B rank takes all that down to 85%.