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  1. #1
    Player
    QuviSae's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    7
    Character
    Quvi'sae Deelthe
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I had to....process how I felt about these changes. I knew I didn't like them, but I couldn't understand why that was. Now that I've let it soak in, I have opinions.

    I remember chugging my way through post-arr (pre trimdown) just because I was SO excited to play astrologian. It's a space healer, what more could I want?! That's the problem, you literally don't need a healer for most stuff now. TOP was a huge sign of this. I admit, I didn't like EW's astro, double weaving felt really really bad especially when drawing and playing are separate. People have been voicing their opinions on the healer watering down since SHB's media tour. The only "interesting" thing astro gets in DT is....a post-div button. What really gets me is you know the person redesigning the class doesn't know what they're doing because the role thing is still in the cards. Not only are we losing the bare minimum of the identity we had, but we're going to lose the beautiful animations of draw and redraw. I like Sleeve's animation, but this is an imposter. I wouldn't mind the buff-slut cards from SHB if they just....did away with the seal on div system. I understand the randomness of the seals for astrodyne sucked, but they're the ones that dropped sleeve draw, a simple fix to THAT specific issue.

    I LOVE playing healers, healing in late HW into base stormblood was one of the best parts! I'll never forget getting the burn and having to redo it over a few times. I am absolutely heartbroken with these changes and the lack of listening unlike other jobs. Dragoon players complain about not being able to use their big buttons in early burst? Here you don't have eye of the dragon anymore! Black mages don't care for surecast/thunder's current system? Here's a light rework! ((though nobody liked surecast.)) Their lack of listening to job changes is bleeding into summoner too! Why on EARTH does it have a fat aoe heal for solar bahamut???

    I've REALLY sat on it, but I've made the hard choice not to play astro for dawntrail in hopes it'll help a bigger issue. It hurts because I LOVE astro! It's everything I want in a RPG role. These card changes mixed with....the healer issue is.....yeah.

    I really wish they would just listen to healer feedback but the past 5 years has made it obvious they don't.
    (2)

  2. #2
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    108
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    HW AST still remains the best version of it for me. I miss time dilation and the nocturnal/diurnal system. Everything that came after is just... pointless. They keep dumbing the job down again and again.
    (1)

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Just want to link this article

    It's an interview with Yoshi-P about job ideas that they ultimately abandoned when making new jobs. I find this part particularly hilariously sad.

    “On the other hand, we could look at the example of Time Mage,” Yoshida says. “This is a job we had considered previously, but that is known for using time-related abilities such as Haste to speed up the party or Stop to stop time.” These work fantastically in the turn-based and Active Time Battle systems of past games, he remarks. “However, in an MMORPG, we are not able to stop time. And [if it could] it would kind of overpower the job. And what would be the point of a Time Mage that could not manipulate time? So we do place some importance on maintaining the legacy from the Final Fantasy franchise – but now we have fewer jobs that we can work with. So I think moving forward, we will have more original jobs for Final Fantasy 14."

    Wasn't this just old AST? Stunning Enemies with Oppression + extending buffs with Time Dilation and Royal Road. No wonder AST keeps getting screwed over since even Yoshi-P is out of touch with how the job used to be themed.
    AST was/is a compromised version of Time Mage (combined with Gambler), the same way Sage is a compromised version of Chemist (combined with Sage).

    In a better game that knew what it was doing, AST could still have a few more time manipulation skills that only affected its own skills or maybe a single party member's. As it stands, it still is a time mage, if only in flavor, for using time-space magic like gravity and light speed.

    But no, the game will never have a Time Mage proper, and if it ever got to a point where it could, Astrologian is already that job fantasy and would likely receive the time magic stuff.
    (0)

  4. #4
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    There's nothing Chemist about Sage though? Or really even classic FF Sage.
    (1)

  5. #5
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    There's nothing Chemist about Sage though? Or really even classic FF Sage.
    There's Chemist in the names of the skills, but that's about it. What we mostly have is confirmation from the devs that it started as a chemist job and the design was pushed into Sage because chemist as a concept is (and I am inferring the reasons here) (a) too variable and (b) lacking potent weapon designs.

    And the design of the job does still retain a lot of Sage-ish elements.

    1. Healing and damage magick? It's the healer that plays with damage/healing conversion.
    2. The costume very much resembles the original Sage, other than the headgear.
    3. The weapon is basically four crystals of light: i.e. the prerequisite to unlock the Sage job in FFIII.
    4. The addersting/addersgall and milpreves, as well as the default noulith shape, in my opinion feel like they could have been referencing the "fang" magical items from FFII/FFIII.

    You can definitely see some sort of logical throughput of Sage being based on the FFIII version, but with the heavy condition of not using actual BLM or WHM to prevent it conceptually overlapping with RDM.
    (0)
    Last edited by SeverianLyonesse; 06-14-2024 at 02:09 PM.
    Shadowbringers derailed FFXIV. Both the story and the job/combat design. It was not worth it.

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by ThorneDynasty View Post
    There's nothing Chemist about Sage though? Or really even classic FF Sage.
    Cus that's meant to be Scholar. Really classical sage was just a better red mage this new sage is really it's own thing a sort of technomancer healer.
    (1)

  7. #7
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    First CBU3 rework? They sand off everything interesting about the class until it's a reskin.
    (1)

  8. #8
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm happy to watch astrodyne die. The cards is a start but that's a lot of play buttons. But really Astro is just white mage with a card mini game. Now the mini game has been pretty reduced so it just seems like white mage if you don't consider the cards. I see another card rework.
    (1)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,025
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    What's really priceless is they sort of hyped this to be a huge change, considering it was first promised to be a 6.3 change but pushed back to 7.0. They made it sort of like a big deal only for... ... ... lol.

    Come I clap for you, whoever green lighted these changes.
    (0)

  10. #10
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    What's really priceless is they sort of hyped this to be a huge change, considering it was first promised to be a 6.3 change but pushed back to 7.0. They made it sort of like a big deal only for... ... ... lol.

    Come I clap for you, whoever green lighted these changes.
    Dude they needed over a year to come up with these fantastic cards with effects I've never seen people... not exaltation, not divine benison, not aspected benefit and not krasis are definitely fresh and needed time in the oven
    (3)

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