Quote Originally Posted by Gokki View Post
What if all the buffs and debuffs were standardized? All healing-over-time effects were "Regen" and they just stack in intensity and/or duration up to some capacity?

And damage reductions were just the same "Protect" buff stacked in intensity of 1%/stack. So a typical tank cooldown would be "Protect x30".
Don't you dare bring Quickness and Alacrity over from Guild Wars2