


Don't you dare bring Quickness and Alacrity over from Guild Wars2What if all the buffs and debuffs were standardized? All healing-over-time effects were "Regen" and they just stack in intensity and/or duration up to some capacity?
And damage reductions were just the same "Protect" buff stacked in intensity of 1%/stack. So a typical tank cooldown would be "Protect x30".
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