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  1. #1
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Have they never fixed it since the TOP incident? I'm honestly surprised they didn't get find a way around it.

    But let me guess, they'll just prune more dots off of jobs in order to keep them in line.

    The whole buff and debuff bar needs to be revamped tbh. It's a mess to look at and hinders debuffing based gameplay.
    (2)

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    887
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by elioaiko View Post
    Have they never fixed it since the TOP incident? I'm honestly surprised they didn't get find a way around it.

    But let me guess, they'll just prune more dots off of jobs in order to keep them in line.

    The whole buff and debuff bar needs to be revamped tbh. It's a mess to look at and hinders debuffing based gameplay.
    They tried but introduced a game breaking bug that caused buffs to randomly appear to random players regardless of job or duty or for instance gave dancers the ability to use Technical Finish without any cooldown.

    It seems that they doubled it to 60 at the time but only in specific duties (8-ppl and maybe 4-ppl ones).

    This was quickly reverted and we have not known more since. We need a doubled amount of buff cap for all content including Alliance raids and Exploratory Missions. Normal outdoors can be left as is though to prevent the server from exploding during big hunt trains.
    (2)