
Originally Posted by
Acelyn
the jobs are fine, the issue is the content is so simple they never get chances to shine,
its why tanks are so solid, they're the only jobs that integrate all parts of the system, they pretty much 1v1 bosses, have to use their jobs kit all the time(mitigation) and have the ability to heal themselves in various ways, its why watching a tank solo something is always fun to watch, everyone else wishes they could do just that.
then its all the dps, they have a bit of leeway, but in normal content(the stuff that everyone who isnt on forums/reddits plays) they just hit the baddies and dodge, not much else.
at the bottom is healers sadly, with nigh unkillable tanks and dps who can scamper away at will from danger healers just do what they can pretty much.
pretty much everything that involves group fighting should be redone, enemies/bosses should be able to harm everyone almost at will, if i was a "monster" what sense does it make to just beat up the tank? i would wanna go off and slap everybody, especially if the others have swords, knives or somehow have the ability to light me aflame.
letting enemies actually inflict damage on the ENTIRE group builds healers back up, we have combat medics in damn near everything, they should be used as such, it doesnt even have to be hp damage, dps can be hindered in various ways that only a doc could solve.
a tank should be focused on survival and moments of having to chase down pissed off creatures, just being able to run to the wall/edge and toil away for every fight is too easy imo, if a player doesnt do high end content they may never see a tank cast a shield on them...theres no point, the healers will either juice the whole party or if its a crummy party the tank may just yolo it murder the monster themselves.