Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 61

Hybrid View

  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,669
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Edmund_Blackadder View Post
    I would certainly love to see more job related story quests.
    Yes, even if it’s just one per expansion at this point. Every 10 levels give us a short quest for the individual jobs. The role quests are great for how they tie into the MSQ, but it lacks the personal touch of the individual job quests. I’d like more job lore in-game!

    As for other job identity issues, as long as the 2-minute meta is a thing that exists, we get all the jobs and their skills designed around it. But whether it stays or goes, the individual job kits could still play into the identities more…

    SMN for instance could get more triads of summons to work off of the existing gem buttons, starting with Levi-Shiva-Ramuh. SMN will feel more like a SMN the more things it gets to actually summon! And I’ve seen a few posts now about dividing those 6 gems into Astral and Umbral phases, that would be amazing imo. But as far as more “creative expression,” like deciding which one of 6 gems to use at any given time outside of the active triad, or even deciding which demi to use, that’s all locked into the 2-minute burst routine, and that’s what everything is getting balanced against. Which is whatever… if that’s how it’s going to be fine, I don’t really care about it either way, just give us more stuff to fit the job fantasies so we can get the feeling of uniqueness, even if the overall structure and potencies of skills have to be rigidly balanced.

    I’ll be interested to see how PCT plays and how it feels, because I get a sense that it will be a preview of whatever job design changes we have coming up in 8.0. It seems like there will be some room for creativity with its rotation so far.
    (0)

  2. #2
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    I think we could kill classes, and establish a freelancer class with a level cap of 30.
    (1)

  3. 06-13-2024 06:51 AM

  4. #4
    Player
    Its_Kazzy_D's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Freyt View Post
    I think we could kill classes, and establish a freelancer class with a level cap of 30.
    If it means I don't have to have a level 90 conjurer as my cohealer for the final EW boss again, then I'm down.
    (0)

  5. #5
    Player
    Sylpharia's Avatar
    Join Date
    Oct 2023
    Location
    New Gridania
    Posts
    79
    Character
    Sylpharia Shinespire
    World
    Twintania
    Main Class
    Sage Lv 100
    Personally I think PvP does a good job of it
    (3)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Jobs dont need to be perfectly balanced. well designed content will balance the jobs by default..

    easiest analagy would be cars..
    Car A has amazing acceleration a good top spped but not so great handling.
    Car B. has slower acceleration a higher top speed and ok handling.
    Car C has slower accelleration than the others a slower top speed than both. but amazing handling.

    which car wins the race? depends on the track design. a long straight drag race car C wouldnt stand a chance as itd be heavily disadvntaged and unbalanced.

    but a decent circuit with some tight corners and sweeping bends as well as some decent straights and it is quite literally anyones race to win.. all the cars are then balanced..

    another example can be guns in a fps. often balanced by well designed maps.. a big open barren dessert well sniper rifles are gonna tear everyone to shreds. but runing around in a ferry terminal or warehouse. a sniper rifle may be heavily disadvantaged by being up close and personal with a shotgun..

    key to balance is content design more than job design.
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    Jobs dont need to be perfectly balanced. well designed content will balance the jobs by default..

    easiest analagy would be cars..

    a decent circuit with some tight corners and sweeping bends as well as some decent straights and it is quite literally anyones race to win.. all the cars are then balanced..
    This requires that all content be designed in similar weighted proportion, which is a hell of a constraint to work under.

    Not saying it's impossible, its no easier a task than having generally balanced jobs that nonetheless feel wholly distinct.

    key to balance is content design more than job design.
    It's necessarily both.
    (0)

  8. #8
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    A better question would be what is your jobs identity because a lot of people’s idea of how a job should look like is different

    I state this because if you want to have identity everyone needs to agree upon it or SE needs to decide and stand on it
    (1)

  9. #9
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Crazy idea but I'd maybe base the encounters and jobs around Final Fantasy and not WoW.

    Instead what we have is an MMO that is a caricature of FF devoid of most mechanics that make it interesting.
    (2)

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,035
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I would throw out the 2 minute meta to start because it's a big culprit of why all the jobs feel so samey. Next, I would throw out the concept that the jobs need to be perfectly balanced in every regard. As long as they're all viable and able to clear the content, I really don't think a 2% DPS difference matters. It's OK to have jobs that are better suited for certain fights, as long as not perfect doesn't equal not viable at all.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast