Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Zantetsuken View Post
    The purpose of this thread is to see what kind of support there is for incorporating more MH style ideas into FFXIV. Maybe the devs will take notice.

    It wouldn't be difficult. They just need to add leves that pit players against single giant mobs with lots of HP and interesting attack patterns. Give players an avenue to really put their skills and teamwork to the test.
    Cant do because they choose targeting and rpg style instead of a more action like battle system .so honestly unless they made all skills collision like system i dont see it happening .

    Also, MH is completely based on what weapon or armor you wear.FFXIV is the opposite.

    The only similarity is incapacitation.
    (0)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zkieve View Post
    Cant do because they choose targeting and rpg style instead of a more action like battle system .so honestly unless they made all skills collision like system i dont see it happening .
    There are other ways of focusing attacks on specific parts. FFXIV already determines which arc you are attacking in, so it could be just a matter of positioning as well as the current animation state of the monster. (IE, you attack from the front arc while the mobs head is lowered, you do head damage..)

    Quote Originally Posted by Zkieve View Post
    Also, MH is completely based on what weapon or armor you wear.FFXIV is the opposite.
    FFXIV is completely based on weapon. If they made each piece of armor more focused and distinct, it would be pretty similar actually
    (0)

  3. #3
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Zantetsuken View Post
    There are other ways of focusing attacks on specific parts. FFXIV already determines which arc you are attacking in, so it could be just a matter of positioning as well as the current animation state of the monster. (IE, you attack from the front arc while the mobs head is lowered, you do head damage..)


    FFXIV is completely based on weapon. If they made each piece of armor more focused and distinct, it would be pretty similar actually
    FFXIV is based on your rank vs the mob rank . Weapon gear and stats have lite impact.
    (0)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zkieve View Post
    FFXIV is based on your rank vs the mob rank . Weapon gear and stats have lite impact.
    Ahh, I was speaking more of the role you play in a group, but you are correct.

    re:Arcell

    LOL at flashbomb comment. So true. I guess in FFXI the spell Stun filled that role.

    After FFXI put a cap on the amount of time you could spend fighting bosses like AV or Pandemonium Warden, battles become quite similar to what you are describing - effectively a balance between survival and damage dealing all against the clock. I don't see why FFXIV couldn't incorporate some of that, not just for boss fights, but as guildleve options as well.

    Currently, with behests and most leves being as straight forward as they are, there isn't anything to test a player's skill or even job performance.

    It's one of the reasons why there is barely a market for food items in the game.
    (0)
    Last edited by Zantetsuken; 04-01-2011 at 03:27 AM.