Bumping for support. I can't show off my Gambler title anymore because RNG has been relegated purely to the Gold Saucer, Housing lottery and FSH. Oh and praying I don't get Aurum or Dzemael in leveling roulette.

Out of all the classes available to us, why not give one that is RNG or proc-based? AST especially makes no sense to have it's randomness removed from cards unless they're turning it into a "Starry WHM".

Is it that much harder to design as a gameplay loop? What's the proper reasoning for moving away from that? I can't understand their entire removal from combat classes, especially with the fact that there are many options without those elements if one dislikes them so much.